Saturday, 3 September 2011

500 Games of Lol




Ok so a defeat is not the best game to hit a milestone with, and I'm ignoring the 2 leaves which were technical disconnects, but I felt it was big enough for me to throw out there!

I started playing League of Legends at during the Christmas period in between the release of Cassiopeia (The Serpent’s Embrace) and Caitlyn (The Sheriff of Piltover) and just as I was weaning off of WAR.

Honestly I'm still loving the game, trying new characters as their cycled through and picking up some mileage with older favorties. (My mains are Amumu, Morgana & Skarner though I can throw out a passable Vayne, Nasus and Nocturne when I need to) I'm far from the best or anywhere near l33t but I'm not too shabby even if my score does hover far to close to 50/50 for wins & loses!

I've never really had any issues with just having the two maps to play on, the different team comps mixed up with there always being new champions to try out or brush off mean that despite 11 months of effectively playing the exact same deathmatch map I've yet to be bored or start lagging.

Sure you get nights when you only seem to get grouped with playing who were born to be raged at. (I rage out loud for 5 minutes shouting at my monitor, then I open up the game chat and try and be constructive) And other night when I can't do anything right! Once Dominion, the new game mode comes out I can't see a point in the near futrue when I'll put the League to one side.

Far and away the next way to play is with a pre-made 5 man team which unfortunately I don't have apart from getting called in occasionally to be the missing 5th man but its not the same!

Overall I can't recommend it enough if you like instanced PvP although the structure (based on DotA) may put some people off it's what you find in most MOBAs.

In other news I finally got a acceptance into the Warhammer Wrath of Heroes beta and I'm looking forward to getting into the next session. It seems to be exactly what I enjoyed out of Warhammer without the bits that finally drove me away in a cloud of apathy! Do Want.

Sunday, 10 July 2011

DF Part 2. The First Year!

Well to start it's only fair to warn you that the area I've set up in has been no where near as active as I was expecting. Where there are so many biomes joining I seem to mainly be getting visitors from the western grass lands who've mainly been fairly harmless herbivores. So spoiler alert nobody dies in the first year. Boo!

We arrived and set up towards the end of Spring.


Spring 1050!

We arrive and start digging out a entrance. Mining downwards and clearing trees and foliage around the entrance. Not a great deal happens and I keep a close (and so far unneeded) eye on the local fauna. At one point a giant leopard starts getting curious and Sarigs is put on stand by. He soon gets bored and migrates out of the land without trying his luck, though he's followed by a herd of giraffes and then some warthogs.

I stop paying attention to the wildlife and take notice again after one of one of the wardogs milling around the entrance brings down a Honeybadger that charge the entrance trying to get at that lovable scamp Werit (renamed from one of the original miners).

A fledgling butchering industry is set up to take advantage of the sudden boon and our larder swells.

Summer!

Summer is almost entirely uneventful.

8 Hopeful migrants arrive. 4 of them being competent in a smattering of skills and are put to work. One of the more useless ones at least has some basic fighting skills and is recruited to Sarigs' squad of militia although at this stage I'm not bothering to equip and train them till the basics are in place.

Another one, Eral Workedmob, arrives with some basic cross-bowing skills and is set to hunt down the abundant and seemingly tame wildlife to add to the food stocks. As if in celebration of the news Elephants are seen on the horizon.

Note: Hunting is normally dangerous and unreliable and extremely time consuming. A dwarf will stock up on some ammo home in on a near by wild beastie and track them down exhausting their supply of bolts before returning for more and starting over. This leads to some irritating situation where they wing and injure a animal but then forget about it and start hunting a entirely new creature. Not the smartest of fellows. :-/

By the time I've managed to craft some bolts and a crossbow the herds already moved on leaving this fellow chasing a flock of birds about and nothing is brought back successfully. As his aims improves so should the returns. Hopefully.

Autumn!

With Autumn comes the dry season.

The various ponds and lakes around the area start to dry up although the brook continues to flow. One of the main reasons I picked the area.


Below is the same area as above but one level down and a start while later. The water is entirely gone a minute after.


The dogs breed a second generation and another migrant wave arrives. This time seemingly one guy who's dragged along his wife and two kids for the vacation!

Winter!

The food starts to run seriously low and the dwarfs are forced to drink straight from the brook as the last of the booze is used up. I order the miners to dig into a horribly exposed earthen hill at the south east corner of the map so a farm can be set up.

Farmers and gathers will have a long run back and forth through unprotected territory but there's nothing I can do about it right now.

The hunter continues to wing animals and then shuffle off after a completely different one. I'm starting to thing he's a bit of a sadist.

The hunter almost brings down a warthog before buggering off for a lie down.




Slightly concerned about the food situation I sent the militia out to try and put this beastie out of his misery and stock the kitchens but he proceeds to outrun them Benny Hill style from one end of the map to the other. Repeatedly. I give up in disgust after 5 minutes of fruitless chasing.

The same thing happens a short while later and the militia is sent out after a wounded peacock. This time Sarigs catches and frankly brutalises the bird and he's off to the pot.


At least point Eral seems to wake up after being shown up by the army and brings down a couple of warthogs and a large rodent thing in quick succession which tides us over.

Dwarven Merchants arrive and we flood them with cheaply made tatty stone crafts in exchange for food, booze and a couple more axes. They'll be back next year along with hopefully elven and human caravans of goods.

I finally get round to ordering bedrooms to be carved out and beds and doors to be constructed. This is almost always the last thing I get round to doing just ahead of making dining room but it's started now.

One of the migrants is taken by a fey mood and barricades himself into the leatherworks clutching our last piece of leather. He beavers away for a fortnight before presenting his creation to the world:

A single boot. Helpful.

Note: Dwarfs will occasionally be seized by various different moods demanding extravagant ingredients to use in their masterworks. They range from the depressingly useless and simple like Mouthsings here to decent weapons, armour, statues and thrones for display. And everything in between.

The hunter is just showing off now and brings down a giraffe with a well placed shot to the spine.

Elephants are seen once again and Eral brings one down before scaring the rest away swelling the stores of meat to bursting.

The end of winter finally draws to a near as the spring and the wet season approach again.

Just before that though a wave of 27 migrants show up as news of Masterlancer, home of the....boot spreads.

(God I hate sorting migrant waves out when they arrive!)

Here's a snap shot of Masterlancer's population!


I'll try and condense info and time for the next update hopefully someone will die .:-)

Monday, 4 July 2011

Mission DF. Part 1. Strike the earth!

So as promised part one begins.

I've started by generating a fairly standard world though I've upped the savage areas a bit to hopefully make things a bit more interesting.

The world is called Ilusnir - "The Everseeing Land". Here it is in all it's majestic glory.

Home Sweet Home.

The gray swathes are mountain ranges. There is glacial field at the northern pole and desert wastelands to the south. I've decided to set up towards the south hopefully. You can see where I've tried to pick it out.


And the here's spot I've chosen to call home.

Destination...Right here.

4 different biomes meet here, savage woodlands to the east, untamed wild grasslands to the east and a river and terrifying mountain range run roughly north to south through the centre. Setting up without a river or a brook is generally a bad idea and will lead to your fortress dying from thirst if anything interrupts your moonshine industry whether it be you brewing getting killed off or just some fool dwarfs eating the last of your plump helmets (brewable mushrooms)! Which will happen.

We should hopefully see a nice mix of wild vicious animals, undead monstrosities and evil creatures venturing across our territory to set things off nicely!



Our fortress home will be named: Konkivish. Dwarvish for Masterlancer. Sometimes the random name generator excels itself.

Home to 7 plucky dwarfs. I give you our starting cast:

Sarigs Boltedhatchets. (Yep you can name the dwarfs). He prefers to be along and talks to inanimate objects when thinking. He is very weak. Which is unfortunate as he is our wood chopper and only person capable of swinging a axe to defend the fort.

Eral Confusehelms. One of our two miners, he also does a secondary trade in crafting trade goods from spare wood. He finds helping others rewarding but is unaffected by the suffering of others. He also bites his nails. Odd.

Kivish Paddledrasped. Our second miner. She has no second skills. She likes eating sugar, is nervous and clumsy, has no spatial sense, no willpower and fails in social relationships...hence why she's banished to the mining pits.


Sodel Pickmoons. Our only doctor and seconds as a trader/book keeper to keep her busy. Hopefully we wont be needing her much. She likes helping others to, has a iron will and no patience. Just what you want in a doctor.

Tulon Boltpartners. A bone carver with a smattering of cooking/brewing skills. Clumsy with very bad intuition. Likely why she though joining the expedition was a good idea.

Eral Opencanyons. Well focused but prone to disease this chap is our architect and mason, he's also a stone crafter. He likes stone.

Shem Violetoiles. Our last lucky lass, this is our carpenter and mechanic. Also a very basic cook and brewery to help out. She is flimsy and overindulges.

In keeping with the established traditions of Dwarf Fortress stories if anyone wants to claim a dwarf for naming should out in the comments along with the skills you want them trained in and I'll rename one for you.

Selecting supplies, I've stocked up on plenty of food and drink along with picks and a axe, some bags, theads and ropes. Two breeding pairs of wardogs as I think I'll be needing them and some chickens. They'll supply eggs, meat and they're easy to breed should I need to shut myself off under ground.

So we're all set and it's time to Embark!


Hungry Leopards

Well here we are lads....wha..WHY IS THE GROUND EYE BALLING ME?!

The floor has eyes....hundreds and hundreds of eyes. They won't stop staring. After a quick panic I've discovered them to be harmless and just part of the flavour of the region. And freaking creepy.

Having a quick scout around the map we find the area to be luckily empty of any immediate dangers which'll give us a chance to set up before getting mauled by any thing but not so lucky in that it is completely flat (other then a sandy hill in the south east corner) which means I'll have to dig down rather then being able to sink into a rock face which is more defensible and better looking. :-/

Priorities will be getting under ground, setting up some bedrooms and a hospital. Establishing some kind of defensive perimeter and making some goods to trade for when the caravan arrives. There's a brook (a shallow river that you can just walk across) just to the north of where the screen shot ends that trails down to west and then to the south so I may try and dig some kind of moat. Also some kind of narrative once I've come up with a story and had a poke around the worlds history!

I'll sign off here for the moment. If I've any readers left let me know you thoughts and if you've played DF before suggestions always welcome. I'm a mediocre player to best. I'll try and updates regularly.

Dwarf Fortress....Losing is fun.

Losing. Is. FUN!
Right well in a attempt to appease Blaq over at Don't Mention Ze War (and not fade quietly into the mist) I've decided to see if I can run a successful Dwarf Fortress fort and bring the wonders of the game to you guys through the medium of interpretive dance! Or blogs...I'm not 100% decided here yet.

For those who don't know Dwarf Fortress if a free to play management sim it includes....well pretty much everything. It generates a random persistent word tracking each individual persons action while generating. It runs through normally 1050 years of warring civilisations (Dwarf, Elf, Human and Goblin in the vanilla version) rampaging Mega-beast (Dragons, Hydras, Bronze Colosii, Rocs & Various randomly generated titans) and semi-mega (giants, Cyclops, all many of demons, night beasts & minotaurs) and then throws you in the deep end.




The game itself has two main modes, Fortress & Adventurer. Adventure sees you control a plucky lad or lass who sets out to see the word to find fame and fortune, you trapesing from town to town righting wrongs & slaying foes and trying not to get caught out at night out of towns. You get jumped frequently and will die a lot. In nasty ways. Adventure mode makes the most of the game's excessively detailed combat system which allows you to flail away trying to chop off a foes 3rd toe on their right foot, or gouge out eyes or just strangle someone till sweet death carries brings them peace. It's fairly throwaway and I've never got too much into it TBH, more then likely because I suck at it!

The meat and potatoes as it were though is the Fortress mode this basically allows you too drop 7 plucky dwarfs anywhere in the world with a few base provisions and try to scratch out a living. As time passes migrant waves will bring new dwarfs which is balance by how the fortress is doing, they will shun"death-trap" fortresses and flock to wealthy prospering ones. They will annoy the hell out of you when they turn up with absolutely wanky random skills, sit around and eat all your food while you desperately try to shore up your defenses. When your fortress reaches a certain point the goblins will deign to notice you and will send ambushing squads, kidnapping and finally sieges to break you fortress. Semi & Mega beasts will discover the area and bring the pain.

To gather resources and metal ores you must delve deep below the surface breaking into underground caverns missed with monsters, giant spiders, various animal-men and most worryingly, Forgotten Beasts, generated monsters that stalk the deeps. To give you a example I bring you a couple of ones generated in the few world I'll be using:

Zagith Boilpukes: Zagith Boilpukes was a forgotten beast. It was the only one of its kind. A gigantic hairy earthworm. It has thin wings of stretched skin and it has a bloated body. Its ivory hair is short and even. Beware its poisonous gas! Zagith was associated with depravity and caverns.

Isa: Isa was a forgotten beast. It was the only one of its kind. An enormous one-eyed oriole. It has large mandibles and it belches and croaks . Beware its noxious secretions! Isa was associated with caverns and blight.

Because it's randomly generated some of these are ridiculously easy (a giant blob made from water) and some crazy hard (huge flying birds or flies made from diamond). Your fortress will crumble sooner or later as one of these over comes your defenses or your champion warrior goes postal after losing one more comrade then he can bear and starts scything through you population kicking off tantrum spirals until no one is left.

And because it's all one persistent world the dragon that ends your beloved fortress can be tracked down in adventurer mode for some vengence. Likewise the commanders of enemy army's have their own history and in a third game mode entitled "Legends" you can poke through your game worlds history. You can also go back to a failed fortress to reclaim it or as a adventurer to have a poke around.

Well I think I've set this up enough. Dwarf Fortress. Where losing is fun.

If your interest in trying it out you can download it here...but I wouldn't. The base game is build using a ASCII interface and will make your brain bleed.

Brain ache

If you're a wuss like m,e a much easier-on-the-eyes version with a graphic interface (there's a few but this is the one I favour) can be found here done by a guy called Mike Mayday.
Visuals that don't make you die. A good thing in my book.

I really cannot over state the awesome and the shear death of this game.

More to come. Dun-dun-duuuun!

...Oh one more thing. Don't try it without have a look at this tutorial. You'll need it. Seriously.

Monday, 2 May 2011

Sooooo...yeah....

Soooooo.... See title!

Well here's the thing I'm not playing WAR at the moment...and that was pretty much the whole point of this Blog.

....And I'm not convinced I can use it just as a platform to just talk randomly about....stuff or games I'm playing...

So! I'm contemplating closing shop. I know all of my millions of readers are shocked right now. SHOCKED I tell ye.

Really though if there is anyone out though who'd still read if I was talking nonsense about any other random subjects shout out and I'll start blogging about more general stuff which i've not done so far as that's not what this site was started about. If not - Hello good night!


....And thanks for all the fish either way!

Tuesday, 22 February 2011

AFK

Whelp if you hadn't noticed I've been idle a long while.

To be honest I've not been playing a huge amount of WAR lately and been easily distracted with other games.

While I've not been tempted by any other MMOs I've found my time mainly hogged by Blood Bowl UE, a great adaptation of my favorite tabletop game and the only one I still get together with old friends to play, & League of Legends, a frankly awesome game for short (around an hour) bouts of PVP on 5v5 or 3v3 maps. It's only you level both a toon within a given game and start from scratch each game. I'd highly recommend both but especially League of Legends which has a free to play model that actual works and doesn't penalise against people who don't fancy forking out.

Like I say i'm still playing WAR but with long stints at work, If I've only got a hour in the evening to play it's no longer the game I'm booting up first...

Thursday, 27 January 2011

Forum Laughs

Without commenting on the rightness/wrongness of the radio silence that recently ended with Andy's return (Personally wasn't bothered by it but can see why some people were)

This little gem from Max-damage on the forums cracked me up. Overly harsh perhaps but still....Lolz!

Monday, 24 January 2011

Ain't dead yet...

Regular posts will follow shortly, had a shockingly busy festive period followed by stupidly busy work period (still on-going) meaning i'm rarely home in time to get any decent play time in.

On the plus side it seems to mean I'm not experiencing a lot of the seeming 1.4 burn out a lot of the regular bloggers seem to be going through at the moment.

The cracks haven't really shown through for me as yet, ORVR roaming with a small experienced guild group mixed with Scenario's is still a perfectly valid option on KA server when I've deigned to log on, but to be fair we tend to avoid the keep zerg's. Other then the guild healer alts who have been absolutely RACKING the purple number in. Leeching bitches the lot of them.

To be honest though I've pretty much abandoned all of my alts unless we're a healer short; other then my main who's up to 67 who, still being defensive specced is almost entirely useless other then a speed bump with out at least one person to support. It's probable still my biggest draw and largest log off for me. I've pretty much given up on any attempts at soloing. It's entirely useless without re-speccing and I still don't have a decent 2 hander to make venturing out alone a valid option....effectively I've given up on WAR as a solo option. I just don't enjoy it unless I'm backing someone up. In a PUG warband I find it too random, and frankly most random players to be nothing but a frustrating waste of time.

.....So I tent to log on, solo queue for a bit and if no-one turns up in guild I'll generally log within the hour.

Well before I peace out for now I have two things to say:


1. New Dyes.... not always a great idea:

OMG My EYES

2. I get bonus renown for being awesome, and may or may not be the anti-christ:


Damien=Awesome



Saturday, 18 December 2010

A spy is me!

Yeah.....got accused of being a spy tonight by some div which annoyed me and hence spured me into posting again!

The lay up for the accusation is basically logging on while under the influence running round Praag on my tod and trying to track down any Order stragglers and basically pushing across to the Order WC. There's a second solo Chosen doing pretty much the same thing and we catch up to a couple of apparent idlers outside the Order WC. First BW goes down like the AFK Chump he blatantly was while the second AFK Slayer....tears me a new one.... my back up partner was conspicuously absent and that's when I see a /Msg from him sending me messages of encouragement. Turns out I'd missed a duel emote shortly before laying into him and it had all kicked off. Well a respawn and quick dash back and there's a few duellers about now so I line up and join in. (FYI I hate duelling WPs. I never win but always accept out of some seemingly deep seated need to be taken advantage of - backing up and emoting I can stop because he doesn't need the RR from my shame only makes it worse some how).

Now TBH I don't know what your home server is like but on Azgal Praag is always where duellers meet up. Admittedly normally while a Zone is locked and not while Destro are trying and failing to take a keep despite having a 5 to 1 star advantage but still there it is. Anyway skipping to the end of a rather long series of me standing around because I'm actually not in the state to give duelling my full attention and I see a message in /Region 1: Sarigs is a Order Spy!

So there you go! It's official and my secret shame is out! Que telling him where to go and being counter told what I could do with myself but seriously....WTF? What's the thinking behind this? Have mythic implemented a new /spy comment but it only works if your within 30 feet of someone? Does Vent impose some kind of cross realming police which mutes your voice if your not RIGHT NEXT to whoever your trying to talk to? And did Order REALLY need a spy to tell them "OMG They're totally going to hit the keep! Yes the only place they can push. YES their fucking it up and have been for quite some time but don't tell them I told you cos it's a SECRET!" So in finishing STFU random person I've never come across before and probably never will again! I'm totally not /hugging you next time I see you!

Also while I've got a post open I have two things to report! Me and my guild leader were pugging IC today (FYI we kicked ass) and I scored a white loot bag from stage III...


White bag FTW

What in this new holy of holys....?

No idea when I went to claim it it dropped a gold massive bag into my inventory. I know I shouldn't feel hard done by here and yet somehow I do!

And finally finally I really wish Mythic would fix this. I know there are more pressing things on their minds (Or there should be at least) but FFS fix it so locked zones dont keep giving RR ticks for BOs. I could quite happily just idle away time in a already locked zone reaping 4 ticks every X minutes. I know it's not crazy RR/INF but there is no damn reason for it at all. Anyone who dosen't know what I'm talk about I give you exhibits A thru B.




While logging into a already locked zone. Very very minor but it make me feel slightly dirty every time I log off in a zone and then log back in on another day to find it pre-locked and someone trying to give me renown for effectively sitting about looking awesome. I did bugrep this and Twit Andy about it when I first noticed it (When 1.4 first came out) but nothing back about it! Also Merry Almost Crimbo!

Edit: Just checked the screen shots and it's not clear. The Zone is locked the fight only opening zone in the Elf Pairing was Eataine in this stage just because the Map icons would suggest the zone is contested it wasn't!

Tuesday, 7 December 2010

Regular Broadcasting Will Resume Shortly! Now with added RAGE!

Right well the last month has been a almost complete write off WAR wise for me unfortunately.

Between housesitting with no connections and work going absolutely mental I've only made it on a couple of times!

But the dawn has broken and I'm back at what I enjoy so regular (well as regular as before) posts should follow!

Having said that I did log on a couple of times post 1.4 going live, not really long enough to get a proper feel for it other then a couple of city sieges and just long enough to start getting majorly irked by the constant refund of mastery points.

You see 1.4 brought in a free refund. So I spend most of my availible time switching through my 8 alts reallocating my mastery points (In almost every case putting them back where they were before other then a play around with the renown abilities). Finally done and BING! Hotfix! All your points are refunded!

FFS I DONT WANT TO RESPEC MAKE THE DAMN THING OPTIONAL YOU'RE KILLING ME HERE ZOMG!!1!

None of my guys were even using the ability that got changed! Such a damn waste of time if you don't want to change anything! I know if you do it's great but if you've got to cycle through every toon to put things back like they were yesterday it's just annoying! Make it a token you can change to the mastery trainers! Make it capped at one per toon or just fix it so the first change per toon per refund isn't charged! Jeeze! Or is it just me? Does everyone else practically skip down to the trainers for a change to jam points into random differents trees just to see what'll happen?

Anyhoo...when I finally finish the rounds of fixing that I may be able to get back to beating people in the face!

Friday, 19 November 2010

Exalted Goodies!

Well despite my earlier post, I've sacrified a nights sleep to sneak home and patch and play for a while!

Destroy pushed across to Aldorf and Purple Bagged goodness did ensure!

The exalted weapons are bad ass! Here's a few I managed to snag Screenies of!

I've also just noticed their Bind on Equip so sellable!

Imposing

Exalted 1

Exalted 2

Tasty!

Thursday, 18 November 2010

1.4 goes live! RVR packs released and...

...I can't play!

Boo hiss and things of that nature.

Yep unfortunately I'm house sitting for my folks which has left me stranded from WAR other then hopefully nipping back at the weekend to get some hands on time!

I'm really looking forward to this one so waiting sucks!

For a similar reason I'll not be posted much for the next couple of weeks while I'm stranded!

Have fun and see ya inna few!

Saturday, 13 November 2010

Expansion release date!

It's Thursday!

Check out the herald here!

Was not expecting it so soon TBH thought they'd be a month or so more but i'm not complaining!

Sunday, 7 November 2010

Chickened Out!


Well for the last little while I've realised too late that my Rank 31 SH was far too close to hitting 32 and leveling out of T3 before he could grab the max influence bow that I really, really wanted!

So as a result for the last little while I've been desperate trying to maximise influence while running madly from anything smelling of XP and despite see-sawing back and forth I could tell whether I would make it. It come down to needing 850 Influence and only being 11k away from hitting 32. I was just beginning to give up hope when this happened:

Balls!

DOUBLE BALLS!

So close!

Was pretty close as well! I'd flagged by the Gutter runner as in combat so I held out a final hope that the tick if he went down might nudge me over the edge!

Last Chance!

Bottom line? It didn't work.

Oh, I got the tick all right but it still left me 51 Influence short.

I'm sulking now. :-(

Wednesday, 3 November 2010

Patch notes 1.4 up!

At the herald!

See here

From the same: "These packs are broken down into the Progression Pack and the Personality Pack."
Where'd POWAH go?!

In other news i'm kinda on a break atm. Not getting much play time in and RL keeps butting into my free time so I'll be back when I can but expect some radio silence for a while!

Tuesday, 19 October 2010

Skaven Rvr dungeon + Test times!

Herald Bam!
From the herald:
"Everyone is invited to come out to the Warpstone Public Test server this week to help put the all new RvR Skaven Themed dungeon, "Thanquol's Incursion", through it's testing paces. We're going to be kicking things off tomorrow, 10/20/2010, at 8:00 PM EDT/02.00 CET with your first ever look at this RvR Dungeon. We'll be hosting a second, more EU friendly test this coming Friday, 10/22/2010, at 3:00 PM EDT/21.00 CET. "

Double Forum Bam! about the new Raid! All images below plundered from the forum announcement!

Looks very interesting! Dungeon is going to be a Pvp 24 v 24, Renown rank 65+ raid, 3 bosses have been announced:

Skeetk the warplock engineer:

http://mythicmktg.fileburst.net/war/us/herald/images/community/skavenrvrdungeon/skeekt.jpg

Clan Moulder's Throt the Unclean
http://mythicmktg.fileburst.net/war/us/herald/images/community/skavenrvrdungeon/thrott.jpg

and Grey Seer Thanquol
http://mythicmktg.fileburst.net/war/us/herald/images/community/skavenrvrdungeon/thanquol.jpg

with his Boneconstruct Boneripper:
http://mythicmktg.fileburst.net/war/us/herald/images/community/skavenrvrdungeon/boneripper.jpg


The artwork looks fantastic!


Thursday, 14 October 2010

T4 PTS Test this Friday!

Whelp looks like their rolling another test out on Friday for Tier 4 for the Orvr changes!

You can check it on the Herald here.

Different time of at 3:00 PM EDT (21.00 CET) centered in Praag should be interesting with the time being more of a compromise between both time zones!

P.s. I'll wait till after that to post a update about the testing, I've had a busy week and still haven't got round to doing a proper update about the changes, I made it to the last Fridays test and Tuesday as I was still about, had great fun both times

Friday, 8 October 2010

So the test...

Short answer on the test to night! Enjoyed it!

Longer answer can wait for the moment while sorting out a proper post!

Also Andy killed me when I was squaring off against another WP up at the manor while the rest of order were distracted elsewhere. He totally uses Nerf Buttons thou :-(

Thursday, 7 October 2010

It's All On You Mythic.....

....so for the love of got make it count!

I have had the worst week of my.... well certainly year..quite possible a lot longer! (Bad times at work, divorce papers finally served on me, 5 year old son's birthday who doesn't want to talk to me on the phone because he's distracted by presents [Totally expected but a kick in the teeth I don't need on top of everything else] a whole bunch of everything else going wrong that I'm not getting into)

Anyway, I don't vent in RL hence why your getting more info then you needed, it's culminating tomorrow. I'm expecting another shitty day at work before the weekend so Friday YOU ARE IT.

Make or break time and I'm going to be on the PTS for the Euro Test Event. I turned down drinks for this! Feedback for the US ones seems positive in the main,but I've not been a massive Rvr fan in T4 in general and this is what I'm hoping with suck me in.

Week + Rvr make or break = Eggs in basket.

Soooo....no pressure Mythic eh? Salvage my week and you will have my thanks! That's totally why your going to all this effort right...?

RIGHT?!

Tuesday, 5 October 2010

PTS test run, New zone & a single concern.

New Zone Info!
Well been another busy week of news with Bootae getting the skinny on the first news regarding the new Skaven themed zone over here. I was tempted to check out the interview but after trying and failing to skip ahead to the interesting bits I gave up...I'm just not dedicated to put up with the host!

To be honest it sounds like a lot of fun, one of my favorite thing is mixing up Rvr with Pve if it's done well and Tomb raiding is a lot more fun when order is about to prove a fruitful distraction.


Course its far too early to guess how it's all going to pan but I'm looking forward to new news about this in the coming months.


Rvr Change Test Runs!


Other big news over on the Herald is PTS tests going live this Tuesday, Friday and the following Tuesday again!


From the Herald:
>We're inviting our entire Community out to the Warpstone Public Test Server this Wednesday, October 6th 2010, to put the new ORvR mechanic through its paces. We'll be kicking things off at 8:00 PM EDT/02.00 CET, so be sure to log in early to get set up! Tier 3 templates will be provided, as we'll be testing the night away in the Tier 3 EvC Lake.


A second (European friendly) test will be hosted this Friday, October 8th 2010 at 21.00 CET/3:00 PM EDT with a final test occurring Tuesday, October 12th 2010 at 8:00 PM EDT/02.00 CET.


Should be a whole lotta fun and will definitely be hitting up the Friday night Euro friendly testing!


Looking forward to getting hands on with the new changes and seeing how shiny the new mechanics are, especially interesting in how lock rewards are going to be calculated.




A Single Foreboding Concern


I do have one major concern with regards to the new system and that is this. You fly into a zone and land in your keep. If a zerg effectively sieges your keep as soon as a zone unlocks you can't get out. Defending a keep with smaller numbers is one thing, but trying to get out past a besieging force right from the get go, while potential outnumbered is going to be tricky. And close to impossible for soloers or PUG groups.
No access to the zone as a whole and no effective way of of breaking out of your keep. It's counter intuitive but I can't see anything stopping a large body of people effectively blockading you in your keep.


Sure you get Aerial Bombers to break up the blob, but when your keep is rank 0 you don't and if you cant get out while a zerg baby sits you while a couple of small group scoop up the BOs it's going to be fun. Everyone enjoying being camped in scenarios who wont in the lakes?


Maybe some kind of transport system from the keeps to teleport to your War Camp would be the answer. Two access points to the lake and you cant effectively be "locked in".


May not happen and be totally unfounded but you know I can think of it some zerger will. :-)

Edit: Intial reports from T3 suggest they've worked around this by working around which keep belongs to which Realm news can be checked over at Krosuss will be interesting to see how it works in T4 though