New Zone Info!
Well been another busy week of news with Bootae getting the skinny on the first news regarding the new Skaven themed zone over here. I was tempted to check out the interview but after trying and failing to skip ahead to the interesting bits I gave up...I'm just not dedicated to put up with the host!
To be honest it sounds like a lot of fun, one of my favorite thing is mixing up Rvr with Pve if it's done well and Tomb raiding is a lot more fun when order is about to prove a fruitful distraction.
Course its far too early to guess how it's all going to pan but I'm looking forward to new news about this in the coming months.
Rvr Change Test Runs!
Other big news over on the Herald is PTS tests going live this Tuesday, Friday and the following Tuesday again!
From the Herald:
>We're inviting our entire Community out to the Warpstone Public Test Server this Wednesday, October 6th 2010, to put the new ORvR mechanic through its paces. We'll be kicking things off at 8:00 PM EDT/02.00 CET, so be sure to log in early to get set up! Tier 3 templates will be provided, as we'll be testing the night away in the Tier 3 EvC Lake.
A second (European friendly) test will be hosted this Friday, October 8th 2010 at 21.00 CET/3:00 PM EDT with a final test occurring Tuesday, October 12th 2010 at 8:00 PM EDT/02.00 CET.
Should be a whole lotta fun and will definitely be hitting up the Friday night Euro friendly testing!
Looking forward to getting hands on with the new changes and seeing how shiny the new mechanics are, especially interesting in how lock rewards are going to be calculated.
A Single Foreboding Concern
I do have one major concern with regards to the new system and that is this. You fly into a zone and land in your keep. If a zerg effectively sieges your keep as soon as a zone unlocks you can't get out. Defending a keep with smaller numbers is one thing, but trying to get out past a besieging force right from the get go, while potential outnumbered is going to be tricky. And close to impossible for soloers or PUG groups.
No access to the zone as a whole and no effective way of of breaking out of your keep. It's counter intuitive but I can't see anything stopping a large body of people effectively blockading you in your keep.
Sure you get Aerial Bombers to break up the blob, but when your keep is rank 0 you don't and if you cant get out while a zerg baby sits you while a couple of small group scoop up the BOs it's going to be fun. Everyone enjoying being camped in scenarios who wont in the lakes?
Maybe some kind of transport system from the keeps to teleport to your War Camp would be the answer. Two access points to the lake and you cant effectively be "locked in".
May not happen and be totally unfounded but you know I can think of it some zerger will. :-)
Edit: Intial reports from T3 suggest they've worked around this by working around which keep belongs to which Realm news can be checked over at Krosuss will be interesting to see how it works in T4 though