tag:blogger.com,1999:blog-50343705379766075042024-02-02T22:36:31.155+00:00WAR AuraA newb bloggers attempt to blog at WARSarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.comBlogger55125tag:blogger.com,1999:blog-5034370537976607504.post-27404628325139293872011-09-03T20:59:00.004+01:002011-09-10T10:19:52.320+01:00500 Games of Lol<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwa9YKsf1aoNw7Q50OZRfxRz3Ow89zpeFcn9ngF_ZLN6dOFHurJzNHHn-d2H4CzmGGt87MorCbtg1i4TX4n5Dg6i_8JsAqvbckknRwynwdEQY6SsRi3KrMcXBkZTyq5T3H5wLHz7MZHUYR/s1600/500+Lolz.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 250px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwa9YKsf1aoNw7Q50OZRfxRz3Ow89zpeFcn9ngF_ZLN6dOFHurJzNHHn-d2H4CzmGGt87MorCbtg1i4TX4n5Dg6i_8JsAqvbckknRwynwdEQY6SsRi3KrMcXBkZTyq5T3H5wLHz7MZHUYR/s400/500+Lolz.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5648225589039997602" /></a><br /><br /><br />Ok so a defeat is not the best game to hit a milestone with, and I'm ignoring the 2 leaves which were technical disconnects, but I felt it was big enough for me to throw out there!<br /><br />I started playing <a href="http://euw.leagueoflegends.com/">League of Legends</a> at during the Christmas period in between the release of <a href="http://euw.leagueoflegends.com/champions/69/cassiopeia_the_serpent_s_embrace">Cassiopeia</a> (The Serpent’s Embrace) and <a href="http://euw.leagueoflegends.com/champions/51/caitlyn_the_sheriff_of_piltover">Caitlyn</a> (The Sheriff of Piltover) and just as I was weaning off of WAR.<br /><br />Honestly I'm still loving the game, trying new characters as their cycled through and picking up some mileage with older favorties. (My mains are <a href="http://euw.leagueoflegends.com/champions/32/amumu_the_sad_mummy">Amumu</a>, <a href="http://euw.leagueoflegends.com/champions/25/morgana_fallen_angel">Morgana</a> & Skarner though I can throw out a passable Vayne, Nasus and Nocturne when I need to) I'm far from the best or anywhere near l33t but I'm not too shabby even if my score does hover far to close to 50/50 for wins & loses!<div><br /></div><div>I've never really had any issues with just having the two maps to play on, the different team comps mixed up with there always being new champions to try out or brush off mean that despite 11 months of effectively playing the exact same deathmatch map I've yet to be bored or start lagging.<br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7zElsg-OUVlu3aRRev10DZ1N7FiZzi1oz2Lyc2mqDp6r53w13GQUqvUTI93dCZ-vcVofqgFksaGFa_w7x6NpT08AAPWezhZEYwhqyN8VJFQh-JXcFbOZSHkgRJA4BO8paZB7OJ5yYLCLT/s1600/map_3.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 250px; height: 250px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7zElsg-OUVlu3aRRev10DZ1N7FiZzi1oz2Lyc2mqDp6r53w13GQUqvUTI93dCZ-vcVofqgFksaGFa_w7x6NpT08AAPWezhZEYwhqyN8VJFQh-JXcFbOZSHkgRJA4BO8paZB7OJ5yYLCLT/s400/map_3.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5650657194222712466" /></a><br />Sure you get nights when you only seem to get grouped with playing who were born to be raged at. (I rage out loud for 5 minutes shouting at my monitor, then I open up the game chat and <b>try</b> and be constructive) And other night when I can't do anything right! Once <a href="http://dominion.leagueoflegends.com/">Dominion</a>, the new game mode comes out I can't see a point in the near futrue when I'll put the League to one side.</div><div><br /></div><div>Far and away the next way to play is with a pre-made 5 man team which unfortunately I don't have apart from getting called in occasionally to be the missing 5th man but its not the same!</div><div><br /></div><div>Overall I can't recommend it enough if you like instanced PvP although the structure (based on DotA) may put some people off it's what you find in most MOBAs.</div><div><br /></div><div>In other news I finally got a acceptance into the Warhammer <a href="https://wrathofheroes.warhammeronline.com/">Wrath of Heroes</a> beta and I'm looking forward to getting into the next session. It seems to be exactly what I enjoyed out of Warhammer without the bits that finally drove me away in a cloud of apathy! Do Want.<br /><br /></div>Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com0tag:blogger.com,1999:blog-5034370537976607504.post-30864317809680455952011-07-10T19:38:00.006+01:002011-07-11T19:50:37.524+01:00DF Part 2. The First Year!Well to start it's only fair to warn you that the area I've set up in has been no where near as active as I was expecting. Where there are so many biomes joining I seem to mainly be getting visitors from the western grass lands who've mainly been fairly harmless herbivores. So spoiler alert nobody dies in the first year. Boo!<div><br /></div><div>We arrived and set up towards the end of Spring.</div><div><br /></div><div style="text-align: center;"><br /></div><b>Spring 1050!</b><div><br /></div><div>We arrive and start digging out a entrance. Mining downwards and clearing trees and foliage around the entrance. Not a great deal happens and I keep a close (and so far unneeded) eye on the local fauna. At one point a giant leopard starts getting curious and Sarigs is put on stand by. He soon gets bored and migrates out of the land without trying his luck, though he's followed by a herd of giraffes and then some warthogs.</div><div><br /></div><div>I stop paying attention to the wildlife and take notice again after one of one of the wardogs milling around the entrance brings down a <a href="http://en.wikipedia.org/wiki/Honey_Badger">Honeybadger</a> that charge the entrance trying to get at that lovable scamp Werit (renamed from one of the original miners).</div><div><br /></div><div>A fledgling butchering industry is set up to take advantage of the sudden boon and our larder swells.</div><div><br /></div><div><b>Summer!</b><br /><br /></div><div>Summer is almost entirely uneventful. </div><div><br /></div><div>8 Hopeful migrants arrive. 4 of them being competent in a smattering of skills and are put to work. One of the more useless ones at least has some basic fighting skills and is recruited to Sarigs' squad of militia although at this stage I'm not bothering to equip and train them till the basics are in place. </div><div><br /></div><div>Another one, Eral Workedmob, arrives with some basic cross-bowing skills and is set to hunt down the abundant and seemingly tame wildlife to add to the food stocks. As if in celebration of the news Elephants are seen on the horizon.</div><div><br /></div><div><i>Note: Hunting is normally dangerous and unreliable and extremely time consuming. A dwarf will stock up on some ammo home in on a near by wild beastie and track them down exhausting their supply of bolts before returning for more and starting over. This leads to some irritating situation where they wing and injure a animal but then forget about it and start hunting a entirely new creature. Not the smartest of fellows. :-/</i><br /><div><br /></div><div>By the time I've managed to craft some bolts and a crossbow the herds already moved on leaving this fellow chasing a flock of birds about and nothing is brought back successfully. As his aims improves so should the returns. Hopefully.</div><div><br /></div><div><b>Autumn!</b></div><div><b><br /></b></div><div>With Autumn comes the dry season.</div><div><br /></div><div>The various ponds and lakes around the area start to dry up although the brook continues to flow. One of the main reasons I picked the area.</div><div><br /></div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh2BHzMUpWRhsT8ma60IIjHUJBPJQR_UFYslDLi11JDu2GyF_3fmqhaxooen8PUNiXtN0YLjohNtX8UIZsiTqMYSjWJdL_-wTAOAoag3XIw87zBQ8eAa3WsBHy5E_GRIZsjwG7o4vWpJHC/s1600/Summer+drought.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh2BHzMUpWRhsT8ma60IIjHUJBPJQR_UFYslDLi11JDu2GyF_3fmqhaxooen8PUNiXtN0YLjohNtX8UIZsiTqMYSjWJdL_-wTAOAoag3XIw87zBQ8eAa3WsBHy5E_GRIZsjwG7o4vWpJHC/s400/Summer+drought.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5627796576879973938" style="text-align: left; display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 400px; height: 200px; " /></a></div><div><br /></div><div>Below is the same area as above but one level down and a start while later. The water is entirely gone a minute after.</div><div><br /></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZgF5t99S5hTEHv_I5erjoezyVF1ALCQj9wEOTRq7pynsm8Q4_ddwEDFvFZfFh68ZPuf4WxU0FHEv8A6c_UQ-a1F5_1p78jiB67itB3KFLIJ-_VvQwHRoAdrKrU6XNA-9ACFK7E-EcZz1k/s1600/Summer+drought+2.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZgF5t99S5hTEHv_I5erjoezyVF1ALCQj9wEOTRq7pynsm8Q4_ddwEDFvFZfFh68ZPuf4WxU0FHEv8A6c_UQ-a1F5_1p78jiB67itB3KFLIJ-_VvQwHRoAdrKrU6XNA-9ACFK7E-EcZz1k/s400/Summer+drought+2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5627796596899246482" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 200px; " /></a><br />The dogs breed a second generation and another migrant wave arrives. This time seemingly one guy who's dragged along his wife and two kids for the vacation!</div><div><br /></div><div><b>Winter!</b></div><div><br /></div><div>The food starts to run seriously low and the dwarfs are forced to drink straight from the brook as the last of the booze is used up. I order the miners to dig into a horribly exposed earthen hill at the south east corner of the map so a farm can be set up. </div><div><br /></div><div>Farmers and gathers will have a long run back and forth through unprotected territory but there's nothing I can do about it right now.</div><div><br /></div><div>The hunter continues to wing animals and then shuffle off after a completely different one. I'm starting to thing he's a bit of a sadist.</div><div><br /></div><div>The hunter almost brings down a warthog before buggering off for a lie down.<br /><br /><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvHCx5HHbR-YHOHnL_7yPEF8mGHkTvpwHoCVpizcWDzmjBdMe-CExlc_wUzvYLUnrIJOoBN2lnUyramKo7xdnBKQ_Z46BwXjrWLiXdN5v5p8K1oUvGJmJd02UU9D2FazflI47QIWqxi4QG/s1600/The+fastest+warthog+in+the+world.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 83px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvHCx5HHbR-YHOHnL_7yPEF8mGHkTvpwHoCVpizcWDzmjBdMe-CExlc_wUzvYLUnrIJOoBN2lnUyramKo7xdnBKQ_Z46BwXjrWLiXdN5v5p8K1oUvGJmJd02UU9D2FazflI47QIWqxi4QG/s400/The+fastest+warthog+in+the+world.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5628168924433101522" /></a><br /></div><div>Slightly concerned about the food situation I sent the militia out to try and put this beastie out of his misery and stock the kitchens but he proceeds to outrun them Benny Hill style from one end of the map to the other. Repeatedly. I give up in disgust after 5 minutes of fruitless chasing.</div><div><br /></div><div>The same thing happens a short while later and the militia is sent out after a wounded peacock. This time Sarigs catches and frankly brutalises the bird and he's off to the pot.</div><div><span class="Apple-style-span" style="color: rgb(0, 0, 238); -webkit-text-decorations-in-effect: underline; "><br /></span></div><div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilJHQmOVrHnUG_YIhHi7S3cHjtAm_Mmi9FTtpU6YXL7Ou6I5_694PH4IKEG-fyH4_1lUiGSp4rIIar2pP6NWkt2KrYzK01O-Kb3KEgetQOSUcOjZbnzSi_q_PuJcpBX_oAoeqkdh9rlmhM/s1600/The+not-so-fast+Peacock.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 132px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilJHQmOVrHnUG_YIhHi7S3cHjtAm_Mmi9FTtpU6YXL7Ou6I5_694PH4IKEG-fyH4_1lUiGSp4rIIar2pP6NWkt2KrYzK01O-Kb3KEgetQOSUcOjZbnzSi_q_PuJcpBX_oAoeqkdh9rlmhM/s400/The+not-so-fast+Peacock.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5627796663674043746" /></a><br />At least point Eral seems to wake up after being shown up by the army and brings down a couple of warthogs and a large rodent thing in quick succession which tides us over.</div><div><br /></div><div>Dwarven Merchants arrive and we flood them with cheaply made tatty stone crafts in exchange for food, booze and a couple more axes. They'll be back next year along with hopefully elven and human caravans of goods.</div><div><br /></div><div>I finally get round to ordering bedrooms to be carved out and beds and doors to be constructed. This is almost always the last thing I get round to doing just ahead of making dining room but it's started now.</div><div><br /></div><div>One of the migrants is taken by a fey mood and barricades himself into the leatherworks clutching our last piece of leather. He beavers away for a fortnight before presenting his creation to the world:<br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgv1iAkBUbrjKMbVB5tLzhWlziByboOyRDDwJ29bO0LZYQK7kfNHPeyYWU9_gSYuA1arsMMuMSxklJy5R5L5DcL6fvHM_BJXgPyNA5CjYCHXWXPvNpL9cvmJ_LM_20WPDdUw73F1fCypLO5/s1600/Mouthsings.+A+single+boot..jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgv1iAkBUbrjKMbVB5tLzhWlziByboOyRDDwJ29bO0LZYQK7kfNHPeyYWU9_gSYuA1arsMMuMSxklJy5R5L5DcL6fvHM_BJXgPyNA5CjYCHXWXPvNpL9cvmJ_LM_20WPDdUw73F1fCypLO5/s400/Mouthsings.+A+single+boot..jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5627796695856269426" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 39px; " /></a>A single boot. Helpful.</div><div><br /></div><div><i>Note: Dwarfs will occasionally be seized by various different moods demanding extravagant ingredients to use in their masterworks. They range from the depressingly useless and simple like Mouthsings here to decent weapons, armour, statues and thrones for display. And everything in between. </i></div><div><br /></div><div>The hunter is just showing off now and brings down a giraffe with a well placed shot to the spine.</div><div><br /></div><div>Elephants are seen once again and Eral brings one down before scaring the rest away swelling the stores of meat to bursting.</div><div><br /></div><div>The end of winter finally draws to a near as the spring and the wet season approach again.</div><div><br /></div><div>Just before that though a wave of 27 migrants show up as news of Masterlancer, home of the....boot spreads.</div><div><br /></div><div>(God I hate sorting migrant waves out when they arrive!)</div><div><div><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ7GjiyFEemL4xbHdZvrks1ijzP7dKDMA_zYyIfaVYslatxE-qNKzQp2xy2BzxNuxgtECc2C2J6sTPOmoJE57CEamtGpRBBn0LvhoReZ7XzVOOra6YCnQ8o3ic6JCbdB22RrozoHI8KFtu/s1600/End+of+year+1.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ7GjiyFEemL4xbHdZvrks1ijzP7dKDMA_zYyIfaVYslatxE-qNKzQp2xy2BzxNuxgtECc2C2J6sTPOmoJE57CEamtGpRBBn0LvhoReZ7XzVOOra6YCnQ8o3ic6JCbdB22RrozoHI8KFtu/s400/End+of+year+1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5627797093708867202" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 123px; " /></a>Here's a snap shot of Masterlancer's population!</div></div></div><div><br /></div><div><br /></div><div>I'll try and condense info and time for the next update hopefully someone will die .:-)</div>Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com1tag:blogger.com,1999:blog-5034370537976607504.post-80631365411697317622011-07-04T20:26:00.011+01:002011-07-05T08:29:02.724+01:00Mission DF. Part 1. Strike the earth!So as <a href="http://waraura.blogspot.com/2011/07/dwarf-fortreslosing-is-fun.html">promised</a> part one begins.<div><br /></div><div>I've started by generating a fairly standard world though I've upped the savage areas a bit to hopefully make things a bit more interesting.</div><div><br /></div><div>The world is called Ilusnir - "The Everseeing Land". Here it is in all it's majestic glory.</div><div><br /></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikNm278B_1hk3eOy-Q9dckQIuJDxm3ctj1GugZZowyLZfOBfNXojTOgd8WnbyQh9ytHSLJcIktOHuAiKEUDlj13CwJFFyQSMlCbZaFsma2DoqEgoQPgomCbxVahGrQagDOhaR3Z-oJDQ_C/s1600/The+World2.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikNm278B_1hk3eOy-Q9dckQIuJDxm3ctj1GugZZowyLZfOBfNXojTOgd8WnbyQh9ytHSLJcIktOHuAiKEUDlj13CwJFFyQSMlCbZaFsma2DoqEgoQPgomCbxVahGrQagDOhaR3Z-oJDQ_C/s400/The+World2.jpg" border="0" alt="Home Sweet Home." id="BLOGGER_PHOTO_ID_5625598939000147442" title="Home Sweet Home." /></a><br /><br /><div> The gray swathes are mountain ranges. There is glacial field at the northern pole and desert wastelands to the south. I've decided to set up towards the south hopefully. You can see where I've tried to pick it out. </div><div><br /></div><div><br /></div><div>And the here's spot I've chosen to call home. </div><div><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVCjSZc2cMAZ-xxZDnaxxw_XrBRy4BqfNV1CJU48J-gmy_7dmSGTQo8tnfYz8CJEfd2Lw4KEx4XyZnIgXyqeq6gymzhWV_WF5yCaT8LwzSPsIhD5Lvwi4WzFtYS6M_PfBLcmXy8q4WrViC/s1600/Destination+Not+so+Unknown.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="cursor:pointer; cursor:hand;width: 400px; height: 129px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVCjSZc2cMAZ-xxZDnaxxw_XrBRy4BqfNV1CJU48J-gmy_7dmSGTQo8tnfYz8CJEfd2Lw4KEx4XyZnIgXyqeq6gymzhWV_WF5yCaT8LwzSPsIhD5Lvwi4WzFtYS6M_PfBLcmXy8q4WrViC/s400/Destination+Not+so+Unknown.png" border="0" alt="Destination...Right here." id="BLOGGER_PHOTO_ID_5625599368875697554" title="Destination...Right about here." /></a><br /></div><div><br />4 different biomes meet here, savage woodlands to the east, untamed wild grasslands to the east and a river and terrifying mountain range run roughly north to south through the centre. Setting up without a river or a brook is generally a bad idea and will lead to your fortress dying from thirst if anything interrupts your moonshine industry whether it be you brewing getting killed off or just some fool dwarfs eating the last of your plump helmets (brewable mushrooms)! Which will happen. </div><div><br /></div><div>We should hopefully see a nice mix of wild vicious animals, undead monstrosities and evil creatures venturing across our territory to set things off nicely!</div><br /><br /><div><br /></div><div>Our fortress home will be named: Konkivish. Dwarvish for Masterlancer. Sometimes the random name generator excels itself.</div><div><br /></div><div>Home to 7 plucky dwarfs. I give you our starting cast: </div><div><br /></div><div>Sarigs Boltedhatchets. (Yep you can name the dwarfs). He prefers to be along and talks to inanimate objects when thinking. He is very weak. Which is unfortunate as he is our wood chopper and only person capable of swinging a axe to defend the fort.</div><div><br /></div><div>Eral Confusehelms. One of our two miners, he also does a secondary trade in crafting trade goods from spare wood. He finds helping others rewarding but is unaffected by the suffering of others. He also bites his nails. Odd.</div><div><br /></div><div>Kivish Paddledrasped. Our second miner. She has no second skills. She likes eating sugar, is nervous and clumsy, has no spatial sense, no willpower and fails in social relationships...hence why she's banished to the mining pits.</div><div><br /></div><div><br /></div><div>Sodel Pickmoons. Our only doctor and seconds as a trader/book keeper to keep her busy. Hopefully we wont be needing her much. She likes helping others to, has a iron will and no patience. Just what you want in a doctor.</div><div><br /></div><div>Tulon Boltpartners. A bone carver with a smattering of cooking/brewing skills. Clumsy with very bad intuition. Likely why she though joining the expedition was a good idea.</div><div><br /></div><div>Eral Opencanyons. Well focused but prone to disease this chap is our architect and mason, he's also a stone crafter. He likes stone.</div><div><br /></div><div>Shem Violetoiles. Our last lucky lass, this is our carpenter and mechanic. Also a very basic cook and brewery to help out. She is flimsy and overindulges.</div><div><br /></div><div>In keeping with the established traditions of Dwarf Fortress stories if anyone wants to claim a dwarf for naming should out in the comments along with the skills you want them trained in and I'll rename one for you. </div><div><br /></div><div>Selecting supplies, I've stocked up on plenty of food and drink along with picks and a axe, some bags, theads and ropes. Two breeding pairs of wardogs as I think I'll be needing them and some chickens. They'll supply eggs, meat and they're easy to breed should I need to shut myself off under ground.</div><div><br /></div><div>So we're all set and it's time to Embark!</div><br /><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDUm_gWX-_LlBNbVKQFmnRQE8tbSY-bpn23bk9-nH9IS-1H3ObKpG9RO2vDK4cZq08nXIvfOR8o-21rscEJJcX12Mp1OFJ8CJu4J2HY9zf_Ei6KyS7_mRQkJwNFPFL3PzQRpSJKGNwCNuG/s1600/Strike+the+earth%2521.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 63px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDUm_gWX-_LlBNbVKQFmnRQE8tbSY-bpn23bk9-nH9IS-1H3ObKpG9RO2vDK4cZq08nXIvfOR8o-21rscEJJcX12Mp1OFJ8CJu4J2HY9zf_Ei6KyS7_mRQkJwNFPFL3PzQRpSJKGNwCNuG/s400/Strike+the+earth%2521.jpg" border="0" alt="Hungry Leopards" id="BLOGGER_PHOTO_ID_5625601544512530658" title="Ware the Hungry Leopards" /></a><div><br /></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtVfaw0En-OFyxFQ7Oe6h_MV6RLkMSHX2dCdo38XlWDOhqf50jOBjodjaw9cYPq4XDig3N3kBNRL-xUwM-WWt4PgwMTlbS9J21ppnrrd62NmbShnKUUFSc23Hnk1b1rJHytGX-lbpGVwsq/s1600/Ummm.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 308px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtVfaw0En-OFyxFQ7Oe6h_MV6RLkMSHX2dCdo38XlWDOhqf50jOBjodjaw9cYPq4XDig3N3kBNRL-xUwM-WWt4PgwMTlbS9J21ppnrrd62NmbShnKUUFSc23Hnk1b1rJHytGX-lbpGVwsq/s400/Ummm.jpg" border="0" alt="Well here we are lads....wha..WHY IS THE GROUND EYE BALLING ME?!" id="BLOGGER_PHOTO_ID_5625603966783824722" title="Well here we are lads....wha..WHY IS THE GROUND EYE BALLING ME?!" /></a><div><br /></div><div>The floor has eyes....hundreds and hundreds of eyes. They won't stop staring. After a quick panic I've discovered them to be harmless and just part of the flavour of the region. And freaking creepy.</div><div><br /></div><div>Having a quick scout around the map we find the area to be luckily empty of any immediate dangers which'll give us a chance to set up before getting mauled by any thing but not so lucky in that it is completely flat (other then a sandy hill in the south east corner) which means I'll have to dig down rather then being able to sink into a rock face which is more defensible and better looking. :-/</div><div><br /></div><div>Priorities will be getting under ground, setting up some bedrooms and a hospital. Establishing some kind of defensive perimeter and making some goods to trade for when the caravan arrives. There's a brook (a shallow river that you can just walk across) just to the north of where the screen shot ends that trails down to west and then to the south so I may try and dig some kind of moat. Also some kind of narrative once I've come up with a story and had a poke around the worlds history!</div><div><br /></div><div>I'll sign off here for the moment. If I've any readers left let me know you thoughts and if you've played DF before suggestions always welcome. I'm a mediocre player to best. I'll try and updates regularly.</div>Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com2tag:blogger.com,1999:blog-5034370537976607504.post-57193051505019904972011-07-04T19:29:00.008+01:002011-07-04T20:23:57.283+01:00Dwarf Fortress....Losing is fun.<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJnvjgZDb1hI0abNIpbmiG8DEqu0b6P9fX7JFkAhIMo2L82uG_Mm38ZqGTMFo-ZJ70cruGNxy59FjnSNkr82VR3FEjH-tgGKmO0YroTiLh4WCVib_eLpYLogNP9Vew4Wm-kp6mbxQfXf8U/s1600/FunComic.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 104px; height: 400px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJnvjgZDb1hI0abNIpbmiG8DEqu0b6P9fX7JFkAhIMo2L82uG_Mm38ZqGTMFo-ZJ70cruGNxy59FjnSNkr82VR3FEjH-tgGKmO0YroTiLh4WCVib_eLpYLogNP9Vew4Wm-kp6mbxQfXf8U/s400/FunComic.png" border="0" alt="Losing. Is. FUN!" id="BLOGGER_PHOTO_ID_5625576876538321746" title="Stolen shamelessly from the Dwarf Fortress wiki 'Losing' page. All props to the artists who's name I can't find :-(" /></a><br />Right well in a attempt to appease Blaq over at <a href="http://zewar.wordpress.com/">Don't Mention Ze War</a> (and not fade quietly into the mist) I've decided to see if I can run a successful Dwarf Fortress fort and bring the wonders of the game to you guys through the medium of interpretive dance! Or blogs...I'm not 100% decided here yet.<div><br /></div><div>For those who don't know <a href="http://www.bay12games.com/dwarves/">Dwarf Fortress</a> if a free to play management sim it includes....well pretty much everything. It generates a random persistent word tracking each individual persons action while generating. It runs through normally 1050 years of warring civilisations (Dwarf, Elf, Human and Goblin in the vanilla version) rampaging Mega-beast (Dragons, Hydras, Bronze Colosii, Rocs & Various randomly generated titans) and semi-mega (giants, Cyclops, all many of demons, night beasts & minotaurs) and then throws you in the deep end. </div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div>The game itself has two main modes, Fortress & Adventurer. Adventure sees you control a plucky lad or lass who sets out to see the word to find fame and fortune, you trapesing from town to town righting wrongs & slaying foes and trying not to get caught out at night out of towns. You get jumped frequently and will die a lot. In nasty ways. Adventure mode makes the most of the game's excessively detailed combat system which allows you to flail away trying to chop off a foes 3rd toe on their right foot, or gouge out eyes or just strangle someone till sweet death carries brings them peace. It's fairly throwaway and I've never got too much into it TBH, more then likely because I suck at it!</div><div><br /></div><div>The meat and potatoes as it were though is the Fortress mode this basically allows you too drop 7 plucky dwarfs anywhere in the world with a few base provisions and try to scratch out a living. As time passes migrant waves will bring new dwarfs which is balance by how the fortress is doing, they will shun"death-trap" fortresses and flock to wealthy prospering ones. They will annoy the hell out of you when they turn up with absolutely wanky random skills, sit around and eat all your food while you desperately try to shore up your defenses. When your fortress reaches a certain point the goblins will deign to notice you and will send ambushing squads, kidnapping and finally sieges to break you fortress. Semi & Mega beasts will discover the area and bring the pain.</div><div><br /></div><div>To gather resources and metal ores you must delve deep below the surface breaking into underground caverns missed with monsters, giant spiders, various animal-men and most worryingly, Forgotten Beasts, generated monsters that stalk the deeps. To give you a example I bring you a couple of ones generated in the few world I'll be using:</div><div><br /></div><div><i>Zagith Boilpukes: Zagith Boilpukes was a forgotten beast. It was the only one of its kind. A gigantic hairy earthworm. It has thin wings of stretched skin and it has a bloated body. Its ivory hair is short and even. Beware its poisonous gas! Zagith was associated with depravity and caverns.</i></div><div><i><br /></i></div><div><i>Isa: Isa was a forgotten beast. It was the only one of its kind. An enormous one-eyed oriole. It has large mandibles and it belches and croaks<span class="Apple-tab-span" style="white-space:pre"> </span>. Beware its noxious secretions! Isa was associated with caverns and blight.</i></div><div><br /></div><div>Because it's randomly generated some of these are ridiculously easy (a giant blob made from water) and some crazy hard (huge flying birds or flies made from diamond). Your fortress will crumble sooner or later as one of these over comes your defenses or your champion warrior goes postal after losing one more comrade then he can bear and starts scything through you population kicking off tantrum spirals until no one is left.</div><div><br /></div><div> And because it's all one persistent world the dragon that ends your beloved fortress can be tracked down in adventurer mode for some vengence. Likewise the commanders of enemy army's have their own history and in a third game mode entitled "Legends" you can poke through your game worlds history. You can also go back to a failed fortress to reclaim it or as a adventurer to have a poke around.</div><div><br /></div><div>Well I think I've set this up enough. Dwarf Fortress. Where losing is fun. </div><div><br /></div><div>If your interest in trying it out you can download it <a href="http://www.bay12games.com/dwarves/index.html">here</a>...but I wouldn't. The base game is build using a ASCII interface and will make your brain bleed. </div><div><br /></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkWVLc9Avn23wlAeYvuF8PJSQqk6qTEgXAwkD4MpGR6wZBSgR564ahIPbnXla2aM2p9uAofhVt6WspR9xFvIDVZaT5TUEs1Snpt6W9f4EmMOeqo9lzSV5A5z2i00fO7UnDVfyaVpMnpyTI/s1600/dwf5.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="cursor:pointer; cursor:hand;width: 400px; height: 188px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkWVLc9Avn23wlAeYvuF8PJSQqk6qTEgXAwkD4MpGR6wZBSgR564ahIPbnXla2aM2p9uAofhVt6WspR9xFvIDVZaT5TUEs1Snpt6W9f4EmMOeqo9lzSV5A5z2i00fO7UnDVfyaVpMnpyTI/s400/dwf5.png" border="0" alt="Brain ache" id="BLOGGER_PHOTO_ID_5625578768080026882" /></a><div><br /></div><div>If you're a wuss like m,e a much easier-on-the-eyes version with a graphic interface (there's a few but this is the one I favour) can be found <a href="http://mayday.w.staszic.waw.pl/df.php">here</a> done by a guy called Mike Mayday.</div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikOiSISjlnm4uUkx2J8IF69kTHlPgD86e_dcgI_dKSIBWmAaNJ2usTnoS0pTgIzcWDS-F_7KtpBAjstpZO2Apnq0d8uBR3V1J993L0CLahDN4eN1WFE3D7u38G88bfCiY1wpHlIcxQQV_h/s1600/DFG13.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="cursor:pointer; cursor:hand;width: 400px; height: 214px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikOiSISjlnm4uUkx2J8IF69kTHlPgD86e_dcgI_dKSIBWmAaNJ2usTnoS0pTgIzcWDS-F_7KtpBAjstpZO2Apnq0d8uBR3V1J993L0CLahDN4eN1WFE3D7u38G88bfCiY1wpHlIcxQQV_h/s400/DFG13.png" border="0" alt="Visuals that don't make you die. A good thing in my book." id="BLOGGER_PHOTO_ID_5625579162301951698" /></a><div><br /></div><div>I really cannot over state the awesome and the shear death of this game. </div><div><br /></div><div>More to come. Dun-dun-duuuun!</div><div><br /></div><div>...Oh one more thing. Don't try it without have a look at <a href="http://df.magmawiki.com/index.php/DF2010:Quickstart_guide">this tutoria</a>l. You'll need it. Seriously.</div>Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com2tag:blogger.com,1999:blog-5034370537976607504.post-46224500208610566472011-05-02T22:49:00.000+01:002011-05-02T22:53:52.146+01:00Sooooo...yeah....Soooooo.... See title!<div><br /></div><div>Well here's the thing I'm not playing WAR at the moment...and that was pretty much the whole point of this Blog. </div><div><br /></div><div>....And I'm not convinced I can use it just as a platform to just talk randomly about....stuff or games I'm playing...</div><div><br /></div><div>So! I'm contemplating closing shop. I know all of my millions of readers are shocked right now. SHOCKED I tell ye. </div><div><br /></div><div>Really though if there is anyone out though who'd still read if I was talking nonsense about any other random subjects shout out and I'll start blogging about more general stuff which i've not done so far as that's not what this site was started about. If not - Hello good night! </div><div><br /></div><div><br /></div><div>....And thanks for all the fish either way!</div>Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com2tag:blogger.com,1999:blog-5034370537976607504.post-63578772885858586612011-02-22T12:57:00.002+00:002011-02-22T13:08:49.452+00:00AFKWhelp if you hadn't noticed I've been idle a long while.<div><br /></div><div>To be honest I've not been playing a huge amount of WAR lately and been easily distracted with other games.</div><div><br /></div><div>While I've not been tempted by any other MMOs I've found my time mainly hogged by <a href="http://www.bloodbowl-game.com/index.php?rub=news-info&id=158">Blood Bowl UE</a>, a great adaptation of my favorite tabletop game and the only one I still get together with old friends to play, & <a href="http://www.leagueoflegends.com/">League of Legends</a>, a frankly awesome game for short (around an hour) bouts of PVP on 5v5 or 3v3 maps. It's only you level both a toon within a given game and start from scratch each game. I'd highly recommend both but especially League of Legends which has a free to play model that actual works and doesn't penalise against people who don't fancy forking out.</div><div><br /></div><div>Like I say i'm still playing WAR but with long stints at work, If I've only got a hour in the evening to play it's no longer the game I'm booting up first...</div>Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com0tag:blogger.com,1999:blog-5034370537976607504.post-47329855483365820942011-01-27T14:00:00.004+00:002011-01-27T14:09:38.147+00:00Forum LaughsWithout commenting on the rightness/wrongness of the radio silence that recently ended with Andy's return (Personally wasn't bothered by it but can see why some people were)<br /><br /><a href="http://social.bioware.com/forum/1/topic/232/index/5849993#5849993">This little gem</a> from Max-damage on the forums cracked me up. Overly harsh perhaps but still....Lolz!Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com1tag:blogger.com,1999:blog-5034370537976607504.post-27414997173847547552011-01-24T22:52:00.008+00:002011-01-24T23:17:36.274+00:00Ain't dead yet...Regular posts will follow shortly, had a shockingly busy festive period followed by stupidly busy work period (still on-going) meaning i'm rarely home in time to get any decent play time in.<div><br /></div><div>On the plus side it seems to mean I'm not experiencing a lot of the seeming 1.4 burn out a lot of the regular bloggers seem to be going through at the moment.</div><div><br /></div><div>The cracks haven't really shown through for me as yet, ORVR roaming with a small experienced guild group mixed with Scenario's is still a perfectly valid option on KA server when I've deigned to log on, but to be fair we tend to avoid the keep zerg's. Other then the guild healer alts who have been absolutely RACKING the purple number in. Leeching bitches the lot of them. </div><div><br /></div><div>To be honest though I've pretty much abandoned all of my alts unless we're a healer short; other then my main who's up to 67 who, still being defensive specced is almost entirely useless other then a speed bump with out at least one person to support. It's probable still my biggest draw and largest log off for me. I've pretty much given up on any attempts at soloing. It's entirely useless without re-speccing and I still don't have a decent 2 hander to make venturing out alone a valid option....effectively I've given up on WAR as a solo option. I just don't enjoy it unless I'm backing someone up. In a PUG warband I find it too random, and frankly most random players to be nothing but a frustrating waste of time.</div><div><br /></div><div>.....So I tent to log on, solo queue for a bit and if no-one turns up in guild I'll generally log within the hour.</div><div><br /></div><div>Well before I peace out for now I have two things to say:</div><div><br /></div><div><br /></div><div>1. New Dyes.... not always a great idea:</div><div><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr1xZv4g7pCSsUiIjQ9ELzS0Y5raowU29xmxBhLoB249M5tT1JuS_tUmcdCrR7iw2RVN48PZfsbgX0SemLM5NIjCn8MWhf4TYeY-FxbiqPg11s1aJhBZMFQvxW-_ZFCAbuotfbwvI0mnM4/s1600/Larkett_001.jpg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr1xZv4g7pCSsUiIjQ9ELzS0Y5raowU29xmxBhLoB249M5tT1JuS_tUmcdCrR7iw2RVN48PZfsbgX0SemLM5NIjCn8MWhf4TYeY-FxbiqPg11s1aJhBZMFQvxW-_ZFCAbuotfbwvI0mnM4/s400/Larkett_001.jpg" border="0" alt="OMG My EYES"id="BLOGGER_PHOTO_ID_5565893796709564450" title="OMG My EYES" /></a><br /><br />2. I get bonus renown for being awesome, and may or may not be the anti-christ:<br /><br /></div><div><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4VPF2x_VEwyJ0lhfZpdUFzsjOGpnlimlcYLQGv7PIcJ2GXody1VvKQdwewqgVq6wYFTOFmEWk7vZmALlcH0vCcs8dqxI-iPyNAzGnAbuJBYyTxFtnAFvmCWi_85mZguUtckVseRgSAPIz/s1600/Sarigs_009.jpg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4VPF2x_VEwyJ0lhfZpdUFzsjOGpnlimlcYLQGv7PIcJ2GXody1VvKQdwewqgVq6wYFTOFmEWk7vZmALlcH0vCcs8dqxI-iPyNAzGnAbuJBYyTxFtnAFvmCWi_85mZguUtckVseRgSAPIz/s400/Sarigs_009.jpg" border="0" alt="Damien=Awesome"id="BLOGGER_PHOTO_ID_5565894403129804626" title="Damien=Awesome" /></a><br /><br /></div><div><br /></div><div><br /></div>Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com2tag:blogger.com,1999:blog-5034370537976607504.post-47066958790816014522010-12-18T03:04:00.005+00:002010-12-18T03:41:59.889+00:00A spy is me!Yeah.....got accused of being a spy tonight by some div which annoyed me and hence spured me into posting again!<div><br /></div><div>The lay up for the accusation is basically logging on while under the influence running round Praag on my tod and trying to track down any Order stragglers and basically pushing across to the Order WC. There's a second solo Chosen doing pretty much the same thing and we catch up to a couple of apparent idlers outside the Order WC. First BW goes down like the AFK Chump he blatantly was while the second AFK Slayer....tears me a new one.... my back up partner was conspicuously absent and that's when I see a /Msg from him sending me messages of encouragement. Turns out I'd missed a duel emote shortly before laying into him and it had all kicked off. Well a respawn and quick dash back and there's a few duellers about now so I line up and join in. (FYI I hate duelling WPs. I never win but always accept out of some seemingly deep seated need to be taken advantage of - backing up and emoting I can stop because he doesn't need the RR from my shame only makes it worse some how).</div><div><br /></div><div>Now TBH I don't know what your home server is like but on Azgal Praag is always where duellers meet up. Admittedly normally while a Zone is locked and not while Destro are trying and failing to take a keep despite having a 5 to 1 star advantage but still there it is. Anyway skipping to the end of a rather long series of me standing around because I'm actually not in the state to give duelling my full attention and I see a message in /Region 1: Sarigs is a Order Spy!</div><div><br /></div><div>So there you go! It's official and my secret shame is out! Que telling him where to go and being counter told what I could do with myself but seriously....WTF? What's the thinking behind this? Have mythic implemented a new /spy comment but it only works if your within 30 feet of someone? Does Vent impose some kind of cross realming police which mutes your voice if your not RIGHT NEXT to whoever your trying to talk to? And did Order REALLY need a spy to tell them "OMG They're totally going to hit the keep! Yes the only place they can push. YES their fucking it up and have been for quite some time but don't tell them I told you cos it's a SECRET!" So in finishing STFU random person I've never come across before and probably never will again! I'm totally not /hugging you next time I see you!</div><div><br /></div><div>Also while I've got a post open I have two things to report! Me and my guild leader were pugging IC today (FYI we kicked ass) and I scored a white loot bag from stage III...</div><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4T-uHCvxipARgfrskmis-cbxJo6KcmofuhFRSYyQPTmpCq_STZ_QD8Wnw6kocrbXQpZA1LdKPgb5gf2DZhm60KOZeOV5SLavTD5rQ65gyo84Ci26BJnG6ipnfdx3rLOg5WvG-MGadoLVG/s1600/Sarigs_002.jpg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4T-uHCvxipARgfrskmis-cbxJo6KcmofuhFRSYyQPTmpCq_STZ_QD8Wnw6kocrbXQpZA1LdKPgb5gf2DZhm60KOZeOV5SLavTD5rQ65gyo84Ci26BJnG6ipnfdx3rLOg5WvG-MGadoLVG/s400/Sarigs_002.jpg" border="0" alt="White bag FTW" id="BLOGGER_PHOTO_ID_5551857527443657218" title="White bag FTW" /></a><div><br /></div><div>What in this new holy of holys....? </div><div><br /></div><div>No idea when I went to claim it it dropped a gold massive bag into my inventory. I know I shouldn't feel hard done by here and yet somehow I do!</div><div><br /></div><div>And finally finally I really wish Mythic would fix this. I know there are more pressing things on their minds (Or there should <a href="http://bootaesbloodyblog.blogspot.com/2010/12/14-honeymoon-is-over.html">be at least</a>) but FFS fix it so locked zones dont keep giving RR ticks for BOs. I could quite happily just idle away time in a already locked zone reaping 4 ticks every X minutes. I know it's not crazy RR/INF but there is no damn reason for it at all. Anyone who dosen't know what I'm talk about I give you exhibits A thru B.</div><div><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk21avocncFYM2dHsVBJagyMjfrbieatWzT-KXfGZBLTTHOM_ed7NPysiHVY7ZtceqfToldview2S2oPGQoGSUgLjB_AB-YE05heVNbQa0QuUMtkwgZe3JF5WwrxdSC6s6S3ijn6Cr_43B/s1600/Sarigs_001.jpg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk21avocncFYM2dHsVBJagyMjfrbieatWzT-KXfGZBLTTHOM_ed7NPysiHVY7ZtceqfToldview2S2oPGQoGSUgLjB_AB-YE05heVNbQa0QuUMtkwgZe3JF5WwrxdSC6s6S3ijn6Cr_43B/s400/Sarigs_001.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5551858875184833506" /></a><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2h9XXVBn5yHhRFvwVJv3pa0C7btfsvsvXd6a447I3eFYHX_FHqy8qv9EFTm0gcVc0JqkpKC8I0Uz0STXA-gytOcjSPyppXcrftde0aNmm8-vCCUKUe6JNXLrytrhdw6RfVxgf1QO5dmsR/s1600/Sarigs_000.jpg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2h9XXVBn5yHhRFvwVJv3pa0C7btfsvsvXd6a447I3eFYHX_FHqy8qv9EFTm0gcVc0JqkpKC8I0Uz0STXA-gytOcjSPyppXcrftde0aNmm8-vCCUKUe6JNXLrytrhdw6RfVxgf1QO5dmsR/s400/Sarigs_000.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5551858870636517922" /></a><br /></div><br />While logging into a already locked zone. Very very minor but it make me feel slightly dirty every time I log off in a zone and then log back in on another day to find it pre-locked and someone trying to give me renown for effectively sitting about looking awesome. I did bugrep this and Twit Andy about it when I first noticed it (When 1.4 first came out) but nothing back about it! Also Merry Almost Crimbo!<div><br /></div><div>Edit: Just checked the screen shots and it's not clear. The Zone is locked the fight only opening zone in the Elf Pairing was Eataine in this stage just because the Map icons would suggest the zone is contested it wasn't!</div>Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com0tag:blogger.com,1999:blog-5034370537976607504.post-45522913929614423492010-12-07T20:45:00.004+00:002010-12-07T21:00:51.742+00:00Regular Broadcasting Will Resume Shortly! Now with added RAGE!Right well the last month has been a almost complete write off WAR wise for me unfortunately.<br /><br />Between housesitting with no connections and work going absolutely mental I've only made it on a couple of times!<br /><br />But the dawn has broken and I'm back at what I enjoy so regular (well as regular as before) posts should follow!<br /><br />Having said that I did log on a couple of times post 1.4 going live, not really long enough to get a proper feel for it other then a couple of city sieges and just long enough to start getting majorly irked by the constant refund of mastery points.<br /><br />You see 1.4 brought in a free refund. So I spend most of my availible time switching through my 8 alts reallocating my mastery points (In almost every case putting them back where they were before other then a play around with the renown abilities). Finally done and BING! Hotfix! All your points are refunded!<br /><br /><span class="Apple-style-span"><span class="Apple-style-span" ><b><i>FFS I DONT WANT TO RESPEC MAKE THE DAMN THING OPTIONAL YOU'RE KILLING ME HERE ZOMG!!1!</i></b></span><br /></span><br />None of my guys were even using the ability that got changed! Such a damn waste of time if you don't want to change anything! I know if you do it's great but if you've got to cycle through every toon to put things back like they were yesterday it's just annoying! Make it a token you can change to the mastery trainers! Make it capped at one per toon or just fix it so the first change per toon per refund isn't charged! Jeeze! Or is it just me? Does everyone else practically skip down to the trainers for a change to jam points into random differents trees just to see what'll happen?<div><br /></div><div>Anyhoo...when I finally finish the rounds of fixing that I may be able to get back to beating people in the face!</div>Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com3tag:blogger.com,1999:blog-5034370537976607504.post-76907992870707095882010-11-19T02:41:00.004+00:002010-11-19T02:52:33.901+00:00Exalted Goodies!Well despite my earlier post, I've sacrified a nights sleep to sneak home and patch and play for a while!<div><br /></div><div>Destroy pushed across to Aldorf and Purple Bagged goodness did ensure!</div><div><br /></div><div>The exalted weapons are bad ass! Here's a few I managed to snag Screenies of!</div><div><br /></div><div>I've also just noticed their Bind on Equip so sellable!</div><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1iVZZI9a2DVIzg16IMqN2zCQ-XrEF1p_cHCfxm3lr_g2cgz43-FUV-B7bG4vuTpJC975PpTzBVSaxjocQyLp8Kk1X9WR7zCc-gAev6G07POlt9g1yns-H3BFlit4jwY7ZrezqYRszQbg-/s1600/Imposing%2521.jpg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1iVZZI9a2DVIzg16IMqN2zCQ-XrEF1p_cHCfxm3lr_g2cgz43-FUV-B7bG4vuTpJC975PpTzBVSaxjocQyLp8Kk1X9WR7zCc-gAev6G07POlt9g1yns-H3BFlit4jwY7ZrezqYRszQbg-/s400/Imposing%2521.jpg" border="0" alt="Imposing"id="BLOGGER_PHOTO_ID_5541087791451844466" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnnxMzXAIHnbi8CspKSS-S-kR7fXUz0UWPZ_XqT-y2PlA-C6BwaKgXDPi3zMpmdIVwhvaoZNXf0VFDKxs0vBeOez4LYy23rhiWCcd6oqnqbOTGRm0WC0bcvReBxnIMtEnYfx658HZqRLou/s1600/Exalted+1.jpg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnnxMzXAIHnbi8CspKSS-S-kR7fXUz0UWPZ_XqT-y2PlA-C6BwaKgXDPi3zMpmdIVwhvaoZNXf0VFDKxs0vBeOez4LYy23rhiWCcd6oqnqbOTGRm0WC0bcvReBxnIMtEnYfx658HZqRLou/s400/Exalted+1.jpg" border="0" alt="Exalted 1"id="BLOGGER_PHOTO_ID_5541087748170916450" /></a><br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXWzwq_XymLi85t8R8VXD801VC6cJAx766WNgTYFnYGFPqIG-he_8AHz2NUWHviS5JDZyDC9jXE5aajKJH-UicetSWjK9oMFbgNvgdnuQx6DYEConAyhrcAnI4-iXyPF24kSDb1VA9yi6H/s1600/Exalted+2.jpg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXWzwq_XymLi85t8R8VXD801VC6cJAx766WNgTYFnYGFPqIG-he_8AHz2NUWHviS5JDZyDC9jXE5aajKJH-UicetSWjK9oMFbgNvgdnuQx6DYEConAyhrcAnI4-iXyPF24kSDb1VA9yi6H/s400/Exalted+2.jpg" border="0" alt="Exalted 2"id="BLOGGER_PHOTO_ID_5541087749847637602" /></a><br /><br />Tasty!Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com2tag:blogger.com,1999:blog-5034370537976607504.post-51845463804893583652010-11-18T19:38:00.002+00:002010-11-18T19:40:46.953+00:001.4 goes live! RVR packs released and......I can't play!<div><br /></div><div>Boo hiss and things of that nature.</div><div><br /></div><div>Yep unfortunately I'm house sitting for my folks which has left me stranded from WAR other then hopefully nipping back at the weekend to get some hands on time!</div><div><br /></div><div>I'm really looking forward to this one so waiting sucks!</div><div><br /></div><div>For a similar reason I'll not be posted much for the next couple of weeks while I'm stranded!</div><div><br /></div><div>Have fun and see ya inna few!</div>Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com0tag:blogger.com,1999:blog-5034370537976607504.post-30353238683909274162010-11-13T09:12:00.003+00:002010-11-13T09:14:00.890+00:00Expansion release date!It's Thursday! <div><br /></div><div>Check out the herald <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1395">here</a>!</div><div><br /></div><div>Was not expecting it so soon TBH thought they'd be a month or so more but i'm not complaining!</div>Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com0tag:blogger.com,1999:blog-5034370537976607504.post-85922722092594316772010-11-07T18:00:00.003+00:002010-11-07T18:20:21.373+00:00Chickened Out!<div><br /></div><div>Well for the last little while I've realised too late that my Rank 31 SH was far too close to hitting 32 and leveling out of T3 before he could grab the max influence bow that I really, really wanted!</div><div><br /></div><div>So as a result for the last little while I've been desperate trying to maximise influence while running madly from anything smelling of XP and despite see-sawing back and forth I could tell whether I would make it. It come down to needing 850 Influence and only being 11k away from hitting 32. I was just beginning to give up hope when this happened:</div><div><br /></div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA_Kr0czEZOrthh3tO5uCDGwK7nY81vFrbR1L2tKW9batsfmqNC4n6W1PnMzvsnkttpQ9cQbNywzMmcZKxU4hdCODjOIdvF2K2XsZU9dqjplVgs1G8IC86LE1vxM9osNPg3lcHeZpoxFZ-/s1600/Balls.jpg"><img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA_Kr0czEZOrthh3tO5uCDGwK7nY81vFrbR1L2tKW9batsfmqNC4n6W1PnMzvsnkttpQ9cQbNywzMmcZKxU4hdCODjOIdvF2K2XsZU9dqjplVgs1G8IC86LE1vxM9osNPg3lcHeZpoxFZ-/s320/Balls.jpg" border="0" alt="Balls!" id="BLOGGER_PHOTO_ID_5536871565510613794" title="Balls!" /></a><div><br /></div><div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA_Kr0czEZOrthh3tO5uCDGwK7nY81vFrbR1L2tKW9batsfmqNC4n6W1PnMzvsnkttpQ9cQbNywzMmcZKxU4hdCODjOIdvF2K2XsZU9dqjplVgs1G8IC86LE1vxM9osNPg3lcHeZpoxFZ-/s1600/Balls.jpg"></a>DOUBLE BALLS!<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsR-XekVQ2CAE80k02Fv53wWap4emGEUAlH5GIJ-d1I-Ga02GXflvcU_Ff0EbmmmD8tT6XfLduaNJ-gzU8e_MRRlJpgSWjhVf91WdJITYoa8TYKfWkgsskpFtLp7bmyD9j-jct6JvAgreR/s1600/Upsetting.jpg"><img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsR-XekVQ2CAE80k02Fv53wWap4emGEUAlH5GIJ-d1I-Ga02GXflvcU_Ff0EbmmmD8tT6XfLduaNJ-gzU8e_MRRlJpgSWjhVf91WdJITYoa8TYKfWkgsskpFtLp7bmyD9j-jct6JvAgreR/s320/Upsetting.jpg" border="0" alt="So close!" id="BLOGGER_PHOTO_ID_5536871571609650642" title="So close!" /></a></div><div><br /></div><div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsR-XekVQ2CAE80k02Fv53wWap4emGEUAlH5GIJ-d1I-Ga02GXflvcU_Ff0EbmmmD8tT6XfLduaNJ-gzU8e_MRRlJpgSWjhVf91WdJITYoa8TYKfWkgsskpFtLp7bmyD9j-jct6JvAgreR/s1600/Upsetting.jpg"></a>Was pretty close as well! I'd flagged by the Gutter runner as in combat so I held out a final hope that the tick if he went down might nudge me over the edge!<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIjn0fUYXaE3xJaIWmeFvnUEKygwarMMUv7xrWuXlgOXsYjVB8yP20bwjmNzMd19RmnhCeFCbx6eKHfRJak7efp7jgkMSSaYn5HC4ckxHxAGe-mxoe_MA0grghBzpHsPO5WutPOj21J9Iz/s1600/Only+you+can+save+us!.jpg"><img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIjn0fUYXaE3xJaIWmeFvnUEKygwarMMUv7xrWuXlgOXsYjVB8yP20bwjmNzMd19RmnhCeFCbx6eKHfRJak7efp7jgkMSSaYn5HC4ckxHxAGe-mxoe_MA0grghBzpHsPO5WutPOj21J9Iz/s320/Only+you+can+save+us!.jpg" border="0" alt="Last Chance!" id="BLOGGER_PHOTO_ID_5536871577412591794" title="Last Chance!" /></a></div><div><br /></div><div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIjn0fUYXaE3xJaIWmeFvnUEKygwarMMUv7xrWuXlgOXsYjVB8yP20bwjmNzMd19RmnhCeFCbx6eKHfRJak7efp7jgkMSSaYn5HC4ckxHxAGe-mxoe_MA0grghBzpHsPO5WutPOj21J9Iz/s1600/Only+you+can+save+us!.jpg"></a>Bottom line? It didn't work. </div><div><br /></div><div>Oh, I got the tick all right but it still left me 51 Influence short.</div><div><br /></div><div>I'm sulking now. :-(<br /><br /></div>Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com0tag:blogger.com,1999:blog-5034370537976607504.post-14475353291223151172010-11-03T08:11:00.002+00:002010-11-03T08:13:33.701+00:00Patch notes 1.4 up!At the herald!<br /><br /><a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2010_1-4">See here</a><br /><br />From the same: "<span style="color:#33ccff;">These packs are broken down into the Progression Pack and the Personality Pack.</span>"<br /> Where'd POWAH go?!<br /><br />In other news i'm kinda on a break atm. Not getting much play time in and RL keeps butting into my free time so I'll be back when I can but expect some radio silence for a while!Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com0tag:blogger.com,1999:blog-5034370537976607504.post-82125337347609943262010-10-19T19:41:00.003+01:002010-10-19T19:49:48.692+01:00Skaven Rvr dungeon + Test times!<a href="http://herald.warhammeronline.com/warherald/NewsOverview.war">Herald Bam! </a><div><a href="http://herald.warhammeronline.com/warherald/NewsOverview.war"></a><span class="Apple-style-span" style="font-family: Veranda, Arial, Geneva, sans-serif; "><b><i><span class="Apple-style-span" style="font-size: medium;">From the herald:</span></i></b></span></div><div><span class="Apple-style-span" style="font-family: Veranda, Arial, Geneva, sans-serif; "><b><i><span class="Apple-style-span" style="font-size: medium;"><span class="Apple-style-span" >"Everyone</span></span></i></b><span class="Apple-style-span" style="font-size: medium;"><span class="Apple-style-span" > is invited to come out to the Warpstone Public Test server this week to help put the all new RvR Skaven Themed dungeon, "Thanquol's Incursion", through it's testing paces. We're going to be kicking things off tomorrow, 10/20/2010, at 8:00 PM EDT/02.00 CET with your first ever look at this RvR Dungeon. We'll be hosting a second, more EU friendly test this coming Friday, 10/22/2010, at 3:00 PM EDT/21.00 CET. "</span></span></span><br /><div><br /></div><div><a href="http://social.bioware.com/forum/1/topic/230/index/5063310">Double Forum Bam!</a> about the new Raid! All images below plundered from the forum announcement!</div><div><br /></div><div><a href="http://social.bioware.com/forum/1/topic/230/index/5063310"></a>Looks very interesting! Dungeon is going to be a Pvp 24 v 24, Renown rank 65+ raid, 3 bosses have been announced: </div><div><br /></div><div>Skeetk the warplock engineer:</div><div><br /></div><div><img src="http://mythicmktg.fileburst.net/war/us/herald/images/community/skavenrvrdungeon/skeekt.jpg" alt="http://mythicmktg.fileburst.net/war/us/herald/images/community/skavenrvrdungeon/skeekt.jpg" /> </div><div><br /></div><div>Clan Moulder's Throt the Unclean</div><div><img src="http://mythicmktg.fileburst.net/war/us/herald/images/community/skavenrvrdungeon/thrott.jpg" alt="http://mythicmktg.fileburst.net/war/us/herald/images/community/skavenrvrdungeon/thrott.jpg" /> </div><div><br /></div><div>and Grey Seer Thanquol </div><div><img src="http://mythicmktg.fileburst.net/war/us/herald/images/community/skavenrvrdungeon/thanquol.jpg" alt="http://mythicmktg.fileburst.net/war/us/herald/images/community/skavenrvrdungeon/thanquol.jpg" /></div><div><br /></div><div>with his Boneconstruct Boneripper:</div><div><img src="http://mythicmktg.fileburst.net/war/us/herald/images/community/skavenrvrdungeon/boneripper.jpg" alt="http://mythicmktg.fileburst.net/war/us/herald/images/community/skavenrvrdungeon/boneripper.jpg" /></div><div><br /></div><div><br /></div><div>The artwork looks fantastic!<br /><div><br /></div><div><br /></div></div></div>Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com0tag:blogger.com,1999:blog-5034370537976607504.post-32221123487105192032010-10-14T05:35:00.002+01:002010-10-14T05:41:04.301+01:00T4 PTS Test this Friday!<span class="Apple-style-span" ><span class="Apple-style-span" style="font-size: medium;">Whelp looks like their rolling another test out on Friday for Tier 4 for the Orvr changes!</span></span><div><span class="Apple-style-span" ><span class="Apple-style-span" style="font-size: medium; "><br /></span></span></div><div><span class="Apple-style-span" ><span class="Apple-style-span" style="font-size: medium;">You can check it on the Herald </span></span><a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1345&utm_source=twitterfeed&utm_medium=twitter"><span class="Apple-style-span" ><span class="Apple-style-span" style="font-size: medium;">here.</span></span></a></div><div><span class="Apple-style-span" ><span class="Apple-style-span" style="font-size: medium;"><br /></span></span></div><div><span class="Apple-style-span" ><span class="Apple-style-span" style="font-size: medium;">Different time of </span></span><span class="Apple-style-span" style="color: rgb(232, 232, 232); "><span class="Apple-style-span" ><span class="Apple-style-span" style="font-size: medium;"> </span></span></span><span class="Apple-style-span" ><span class="Apple-style-span" style="font-size: medium;">at 3:00 PM EDT (21.00 CET) centered in Praag should be interesting with the time being more of a compromise between both time zones!</span></span></div><div><span class="Apple-style-span" ><span class="Apple-style-span" style="font-size: medium; "><br /></span></span></div><div><span class="Apple-style-span" ><span class="Apple-style-span" style="font-size: medium;">P.s. I'll wait till after that to post a update about the testing, I've had a busy week and still haven't got round to doing a proper update about the changes, I made it to the last Fridays test and Tuesday as I was still about, had great fun both times</span></span></div>Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com1tag:blogger.com,1999:blog-5034370537976607504.post-34601580771936164162010-10-08T22:53:00.002+01:002010-10-08T23:04:10.382+01:00So the test...Short answer on the test to night! Enjoyed it!<div><br /></div><div>Longer answer can wait for the moment while sorting out a proper post!</div><div><br /></div><div>Also Andy killed me when I was squaring off against another WP up at the manor while the rest of order were distracted elsewhere. He totally uses <a href="http://doktordre.blogspot.com/2010/09/died-in-rvr-nerfed-buttons-is-cause.html">Nerf Buttons thou</a> :-(</div>Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com1tag:blogger.com,1999:blog-5034370537976607504.post-21163114197025201652010-10-07T19:36:00.003+01:002010-10-07T19:47:22.460+01:00It's All On You Mythic.........so for the love of got make it count!<div><br /></div><div>I have had the worst week of my.... well certainly year..quite possible a lot longer! (Bad times at work, divorce papers finally served on me, 5 year old son's birthday who doesn't want to talk to me on the phone because he's distracted by presents [Totally expected but a kick in the teeth I don't need on top of everything else] a whole bunch of everything else going wrong that I'm not getting into)</div><div><br /></div><div>Anyway, I don't vent in RL hence why your getting more info then you needed, it's culminating tomorrow. I'm expecting another shitty day at work before the weekend so Friday YOU ARE IT. </div><div><br /></div><div>Make or break time and I'm going to be on the PTS for the Euro Test Event. I turned down drinks for this! Feedback for the US ones seems positive in the main,but I've not been a massive Rvr fan in T4 in general and this is what I'm hoping with suck me in.</div><div><br /></div><div>Week + Rvr make or break = Eggs in basket.</div><div><br /></div><div>Soooo....no pressure Mythic eh? Salvage my week and you will have my thanks! That's totally why your going to all this effort right...? </div><div><br /></div><div>RIGHT?!</div>Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com3tag:blogger.com,1999:blog-5034370537976607504.post-68959017249791084972010-10-05T19:16:00.006+01:002010-10-06T08:28:50.157+01:00PTS test run, New zone & a single concern.<span class="Apple-style-span" style="font-size:large;"><b>New Zone Info!</b></span><br />Well been another busy week of news with Bootae getting the skinny on the first news regarding the new Skaven themed zone <a href="http://bootaesbloodyblog.blogspot.com/2010/10/skaven-zone-news-instanced-rvr-dungeon.html">over here</a>. I was tempted to check out the interview but after trying and failing to skip ahead to the interesting bits I gave up...I'm just not dedicated to put up with the host!<br /><br />To be honest it sounds like a lot of fun, one of my favorite thing is mixing up Rvr with Pve if it's done well and Tomb raiding is a lot more fun when order is about to prove a fruitful distraction.<br /><br /><br />Course its far too early to guess how it's all going to pan but I'm looking forward to new news about this in the coming months.<br /><br /><br /><b><span class="Apple-style-span" style="font-size:large;">Rvr Change Test Runs!</span></b><br /><br /><br />Other big news over on the <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1327">Herald</a> is PTS tests going live this Tuesday, Friday and the following Tuesday again!<br /><br /><br />From the Herald:<br /><span class="Apple-style-span" style="font-family:Veranda, Arial, Geneva, sans-serif;"><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;">>We're inviting our entire Community out to the Warpstone Public Test Server this Wednesday, October 6th 2010, to put the new ORvR mechanic through its paces. We'll be kicking things off at 8:00 PM EDT/02.00 CET, so be sure to log in early to get set up! Tier 3 templates will be provided, as we'll be testing the night away in the Tier 3 EvC Lake. </span></span></span><br /><span class="Apple-style-span" style="COLOR: rgb(232,232,232);font-family:Veranda, Arial, Geneva, sans-serif;" ><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;"><br /></span></span><br /><span class="Apple-style-span"><span class="Apple-style-span" style="font-size:medium;">A second (European friendly) test will be hosted this Friday, October 8th 2010 at 21.00 CET/3:00 PM EDT with a final test occurring Tuesday, October 12th 2010 at 8:00 PM EDT/02.00 CET. </span></span><br /></span><br /><br />Should be a whole lotta fun and will definitely be hitting up the Friday night Euro friendly testing!<br /><br /><br />Looking forward to getting hands on with the new changes and seeing how shiny the new mechanics are, especially interesting in how lock rewards are going to be calculated.<br /><br /><br /><br /><br /><span class="Apple-style-span" style="font-size:large;"><b>A Single Foreboding Concern</b></span><br /><br /><br />I do have one major concern with regards to the new system and that is this. You fly into a zone and land in your keep. If a zerg effectively sieges your keep as soon as a zone unlocks you can't get out. Defending a keep with smaller numbers is one thing, but trying to get out past a besieging force right from the get go, while potential outnumbered is going to be tricky. And close to impossible for soloers or PUG groups.<br />No access to the zone as a whole and no effective way of of breaking out of your keep. It's counter intuitive but I can't see anything stopping a large body of people effectively blockading you in your keep.<br /><br /><br />Sure you get Aerial Bombers to break up the blob, but when your keep is rank 0 you don't and if you cant get out while a zerg baby sits you while a couple of small group scoop up the BOs it's going to be fun. Everyone enjoying being camped in scenarios who wont in the lakes?<br /><br /><br />Maybe some kind of transport system from the keeps to teleport to your War Camp would be the answer. Two access points to the lake and you cant effectively be "locked in".<br /><br /><br />May not happen and be totally unfounded but you know I can think of it some zerger will. :-)<br /><br />Edit: Intial reports from T3 suggest they've worked around this by working around which keep belongs to which Realm news can be checked over at <a href="http://krosusssaysburn.wordpress.com/2010/10/06/skaven-portal-yep/">Krosuss</a> will be interesting to see how it works in T4 thoughSarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com4tag:blogger.com,1999:blog-5034370537976607504.post-2682511725061038722010-09-30T19:31:00.003+01:002010-09-30T19:45:06.675+01:00The Great Skaven DebateWell following on everyone digesting the news from last weekend about the future WARs taking there has been a inevitable backlash against the decision by the game producers to make Skaven playable by both Order and Destruction.<div><br /></div><div>Sure it makes perfect sense for them to side with Destro but less so for Order.</div><div><br /></div><div>Ekalime over at <a href="http://ekaslime.wordpress.com/">Hypothetical WAR</a> has set out a much less Lore shaking option .</div><div><br /></div><div>Now personally the different play styles the Skaven option sound great and although a fair few are unhappy about the lack of progression they're gonna offer like <a href="http://shadowwar.wordpress.com/2010/09/30/you-dirty-rat/">Shadow-War</a> and <a href="http://gaarawarrgabs.wordpress.com/">Gaarawarr</a> I'm looking forward to it but TBH I'd much rather square off against a order equivalent like either Lizard-men or Ogre/Dogs of War on Order's side.</div><div><br /></div><div>Check out his <a href="http://ekaslime.wordpress.com/2010/09/29/ekas-crusade/">well made argumen</a>t and then head over to the forum thread he starts regarding <a href="http://social.bioware.com/forum/1/topic/231/index/4910956/1">it.</a> Unsurprisingly the threads got a bit flamy and non-constructive but themz the net for you!</div>Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com0tag:blogger.com,1999:blog-5034370537976607504.post-73024245336478261432010-09-27T00:37:00.012+01:002010-10-01T19:08:59.302+01:00Gamesday Uk news! RvR Campaign changes and Skaven!Right just got home after a long 'ol train journey, (Bless you National Rail, if you hadn't crapped up the route at least once I'd have been disappointed!) kettles on and I figured I'd get the jump on the others before their barrage of far better written posts follow - Just remember - you read it here first! Unless you follow <a href="http://bruglir.wordpress.com/">Bruglir</a> <a href="http://twitter.com/Bruglir">on twitter</a> that is, in which case second at best but still.... <div><br /></div><div>Just before I start was a great day, neat presentation and was good to meet Bruglir, <a href="http://bootaesbloodyblog.blogspot.com/">Bootae,</a> Andy and a bunch of Destro from Norm. (I was the sole Azgal representative and Order wisely kept away!) Unfortunately Carrie wasn't able to make it so Andy was on his tod.</div><div><br /></div><div>So...right ok firstly some minor changes</div><div><br /></div><div><i><b><span class="Apple-style-span" style="font-size:x-large;">On Line Shop/Microtransaction:</span></b></i></div><div><ol><li><b>Server Transfers</b>: Your going to be able to transfer toons from one server to another for a fee, theirs not going to be any cooldowns on it although their be putting in restrictions to stop over populated servers getting increasing any further. Normal rules apply so only Destro/Order characters on any given server.</li><li><b>Mounts</b>: Appears mounts will be availible from a on-line shop, vanity style for a fee, the only one I could see from a screen shot were called started mounts and which, IIRC seemed to be +25% speed and 100% dismount change so seemed aimed at Tier 1.</li><li><b>Pets</b>: Again vanity type pets will be added. Andy mentioned some of these would have a buff associated with them, the example he gave was one that applied a +2 speed increase so other types are likely to be similar sized so very minor but there.</li><li><b>WAR Tracts</b>: Purchasable from an online shop similar to 2-5. Exactly the same as the in game item and you'd only be able to get one.</li></ol><div>2 to 4 of the above would be applied account wide rather then per character and from the screen shot of 3 & 4 they were aimed at $9.99, whether thats that they'll be in the end or whether that was meant to be there is a different matter! </div><div><br /></div><div><b><u>Edit: To clarify I only say the $9.99 linked with the mounts and pets and not with the below. Whether it's going to a flat rate for everything/was a placeholder I don't know! Few people have taken it as gospel that it'll apply to everything!</u></b></div></div><div><br /></div><div><b><u><span class="Apple-style-span" style="font-size:x-large;">Barber Surgeon</span></u></b>: </div><div><br /></div><div>Their gonna implement a way of completely re-doing your toon's look from scratch which is pretty good for everyone who messed up the character creation and needed a do over! Not said about how it's going to be implemented over then it's gonna be there. </div><div><br /></div><div><span class="Apple-style-span" style="font-size:x-large;"><b><u>Renown Rank System Change:</u></b></span></div><div><span class="Apple-style-span" style="font-size:x-large;"><b><u><br /></u></b></span></div><div><span class="Apple-style-span" style="font-size:medium;">So we already knew they were pushing this up to 100 Renown Cap and that they were intending to smooth the journey from 1 to 80. They confirmed they'll be new armour sets 90 and 100 along with further weapons although their wasn't further info beyond that.</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:large;"><b><u>Renown Rank Points abilities:</u></b></span></div><div><span class="Apple-style-span" style="font-size:large;"><b><u><br /></u></b></span></div><div><span class="Apple-style-span" style="font-size:medium;">Well this'll be getting a pretty massive do over!</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">They're removing the renown tactics altogether and replacing them with similar ability as "passive bonuses" mainly as not many people use them and it'll stop people having to mess about slotting further tactics.</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">They'll also be removing the "tiered" system altogether. Everything will unlocked so you want need to allocate X point in Tier Y to unlock ability Z you can go straight in for the +crit/dmg/resolute defense without the messing about!</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">Speaking of Resolute Defense they'll be adding in a number of powerful Renown Abilities, each of which will have 4 minute cool down and will obviously be a tactical call as to whether their worth the trade off compared to the increased stats.</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">The ones Andy was able to talk about were called <b>Last Stand</b> & <b>Total Cleanse.</b> </span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;"><span style="WHITE-SPACE: pre" class="Apple-tab-span"></span><b>Last Stand:</b> 4 minute cooldown. For the next 4 - 7 seconds you are completely undamagable(!). After 4 to 7 seconds you die(!) Should be fun expecially with some of the changes to come! I may have orginally stated this was 47 seconds...say them both in your head quickly and i'm sure you'll forgive me!!</span></div><div><span class="Apple-style-span" style="font-size:medium;"><span style="WHITE-SPACE: pre" class="Apple-tab-span"></span></span></div><div><span class="Apple-style-span" style="font-size:medium;"><span style="WHITE-SPACE: pre" class="Apple-tab-span"><span style="WHITE-SPACE: pre" class="Apple-tab-span"></span><b>Total Cleanse: </b>4</span> minute cooldown. Removes all debuffs from your character, does pretty much exactly what it says on the tin.</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;"><span style="WHITE-SPACE: pre" class="Apple-tab-span"></span><b>No idea what it's actually called: </b>4 minute cooldown. Reduces the AP of all ability used to 0 for it's duration which is...no clue wasn't mentioned!</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">Whether they'll be others as well to come I'm not sure but he did mention all of the renown abilities will be ungradable with further point investments. This wasn't elaborated on but I imagine in the full of reduced cooldown/longer durations or maybe secondary effects?</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:x-large;"><b><u>Open RvR Champaign Changes:</u></b></span></div><div><span class="Apple-style-span" style="font-size:x-large;"><b><u><br /></u></b></span></div><div><span class="Apple-style-span" style="font-size:medium;">Ok this was the biggie as far as I'm concerned, you can keep your skaven this is what I was interested in! (Not really the Skaven look cool but yea RvR goodness!)</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">Right, Well first the domination system is going out the window all together.</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">Each open zone will have the two keeps and the 4 BOs still. When ever a zone "unlocks" one keep will belong to one of the sides automatically so even in Chaos Wastes Order will have one and vice-versa in Reikland.</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">You zone into the Keeps, NOT the Warcamps from here on in! You respawn after dying in Your respective Keeps as well! You lock a zone by capturing the opposing keep. That's it no waiting no mess right? Well no it's a bit more complicated then that. Taking a leaf from the new scenario's their going for a far more dynamic take on controlling a lake involving the Battlefield Objectives.</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">These are still cappable as normal but there is no longer a cooldown on wresting control of them from the opposing side. So no capping and wandering off for 15 minutes safe in the knowledge it's untouchable. You leave one unguarded and they'll be vulnerable.</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">Why do you need them? Well once capped by either side they will start generating resources and when enough of them have build up a NPC spawns. (Think sappers from the city instances) Now when one spawns it will just sit there doing nothing...</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">They need to be triggered by interacting with them at which point they will scurry off with the resources and head to your Warcamp. Their gonna be fairly squishy and if the opposing faction kill one they will drop the resources which can then be ninjaed so they'll need watching. (Resources are gonna be important so trying to watch four BOs while guarding the carriers, while attacking the keep and potentially defending your own should do a fair job of splitting zergs and forcing warbands to co-ordinate with each other across a zone, will also have amazing potential for smaller hit squads to run guarilla sabatage tactics!)</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">So you once you get resources trickling into your warcamp they'll start leveling up your owned keep which will have 5 Ranks.</span></div><div><ol><li><span class="Apple-style-span" style="font-size:medium;">Rank One: Resource carrier's will become armoured and become far less squishy.</span></li><li><span class="Apple-style-span" style="font-size:medium;">Rank Two: Carrier's will get a speed boast. (Hopefully one and two will mean once you get going ranking up will start escalating by this point)</span></li><li><span class="Apple-style-span" style="font-size:medium;">Rank Three: Offensive siege weaponry becomes available! These will spawn in the keep and can be picked up by anyone and deployed any where, no more siege pads! Siege weaponry in general is getting a massive boast with the single target ones doing around 4k damage unmitigated! (Not sure if they meant it's Unmitigatable or 4k before armour/toughness etc is taken into account but a big increase either way!)</span></li><li><span class="Apple-style-span" style="font-size:medium;">Ram becomes </span><span class="Apple-style-span" style="font-size:medium;">available, more offensive siege weapons spawn, Aerial Bombers* unlock - (*)Patience!</span></li><li><span class="Apple-style-span" style="font-size:medium;">More weapons, more Aerial Bombers!</span></li></ol><div><span class="Apple-style-span" style="font-size:medium;">So should be mentioned that they are changing keeps so they CANNOT be ninjaed and doors CANNOT be harmed other then by Rams. Well Rams and one other think but that's to follow somewhere below! So with keep doors pretty much unassailable untill the opposing keep hits Rank 4 you need to be out in the lake patrolling, watching out for the opposing side as they try and disrupt your well oiled resource gathering troopers!</span></div></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">Keeps are going to have a Anti-res aura within the outer walls untill the Outer doors are taken down so any attackers, usually MDPS ghosting in through the postern (But potentially any class) will not be able to get ressed EVEN IF THE *Insert healer here* IS OUTSIDE THE WALLS.</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">The keep CANNOT be taken until the Inner Doors are destroyed so no more ninjaing cos it aint gonna work. Once the doors are down its a case of charging in, piling up the stairs, bundling into the lord's room but OH NOES: "Your keep lord is in another castle". Yep Keep Lords are no more instead they'll be a banner where they stood which must be interacted with uninterrupted for a full 30 seconds (timer subject to chance if its not realistic in practise). Now im not 100% on the ins and outs of this part but as the defenders spawn within the keep you are going to keep getting hit by waves of pissed Order/Destro while your trying this so should be fun!</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">Edit: Once the inner doors of a keep are broken the spawn point will switch back to the warcamp so that once the doors are down you cant keep respawning instantly to disrupt the caps!</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">It's worth pointing out keeps themselves will start out fully tricked out with siege weaponry so will be defensible from the get go!</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><u><b><span class="Apple-style-span" style="font-size:medium;">Aerial Bombers:</span></b></u><span class="Apple-style-span" style="font-size:medium;"> At stage 3 aerial bombers unlock, these will effectively be flying mounts which will spawn in the keep which can be mounted by anyone. They'll then take to the sky and will follow set patten patrols though the lakes, not sure the exact routes that will be taken but Andy confirmed they will pass over keys features/choke points to shake things up a bit. The bomber in question can...drop bombs. By the sounds of things these will be pretty devestating so your gonna want to spread out and keep a eye to the sky! Again these seem designed to chew through Blobs in particular which is a pretty reoccuring theme throughout! Once you get bored of bombing you can parachute down to safety! Inside the enemy keep! Wheeeee!</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">That's about it off the top of my head for the RvR changes but for my money it sound brilliant and as someone who has until recently kept away from the main Campaign I'll definitely be re-joining the War!</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">So great games day! Although I'm sure there was one other thing.... Oh yeah....</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:x-large;"><b>Boom! Skaven Shot!</b></span></div><div><b><span class="Apple-style-span" style="font-size:medium;"><br /></span></b></div><div><b><span class="Apple-style-span" style="font-size:medium;">Rat Orges, Packmaster, Warlock Engineers, Gutterrunners! You want 'em? We gots em!</span></b></div><div><b><span class="Apple-style-span" style="font-size:medium;"><br /></span></b></div><div><span class="Apple-style-span" style="font-size:medium;">Seems these WILL NOT be a seperate character! The unlocking mechanism has not been revealed as yet but they will effectively be a "sleeve" for your character, completely replacing your skin and class features for the duration! (I've no idea if there is a actual duration, don't think so but I mean session or what ever!) This'll also mean any renown gained while a Skaven will level up your main toon! They'll be joining both sides (Its ok lore fans, apparently it's happened before in a book! Skaven Slayer I think according to Bruglir). I'm thinking maybe another resource type? Warpstone at a crazy outside guess!</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">So onto the Class types before this stops being a wall of text and gets into mountainous territory!</span></div><div><span class="Apple-style-span" style="font-size:medium;"><b><br /></b></span></div><div><span class="Apple-style-span" style="font-size:medium;"></span><span class="Apple-style-span" style="font-size:medium;"><b>Rat Ogres: </b>Huge hulking beasts of destruction, damage dealing mobile siege weapon pretty much!</span></div><div><ol><li><span class="Apple-style-span" style="font-size:medium;">Lots of wounds!</span></li><li><span class="Apple-style-span" style="font-size:medium;">Lots of toughness!</span></li><li><span class="Apple-style-span" style="font-size:medium;">Lots of damage!</span></li><li><span class="Apple-style-span" style="font-size:medium;">Special Charge Attack! Gives you a speed boast and knockdown/knockback (Not sure sorry!) Any enemies in your way! Reminds me of the Tank from L4D!</span></li><li><span class="Apple-style-span" style="font-size:medium;">Special Hurl Attack! Pick up a near by ally and throw them up on the enemy keep wall! (This sounds like so much fun but potentially could cause a fair bit of grief "Gimme healz!" "No I'm busy healing others!" *Hurl*)</span></li><li><span class="Apple-style-span" style="font-size:medium;">Can damage doors. Other then Rams the only thing in the game that can!</span></li><li><span class="Apple-style-span" style="font-size:medium;">Can't be healed! EXCEPT BY.....</span></li></ol><div><span class="Apple-style-span" style="font-size:medium;"><b>Packmaster: </b>The brains to the Ogres brawn your looking at a squishy buff/debuff type dude!</span></div></div><div><ol><li><span class="Apple-style-span" style="font-size:medium;">Can heal Rat Ogres!</span></li><li><span class="Apple-style-span" style="font-size:medium;">Very Squishy!</span></li><li><span class="Apple-style-span" style="font-size:medium;">Can produce buffs that effect allies around and that again compliment Rat Ogres!</span></li><li><span class="Apple-style-span" style="font-size:medium;">Summon rat swarms that do ridiculous damage (Quoted as 1!) but that apply a outgoing damage debuff to the target. It stacks. Alot. And Quickly.</span></li><li><span class="Apple-style-span" style="font-size:medium;">Can leg it to the nearest Rat Ogre if in trouble! (Sounds like pounce but defensive only and to the nearest Ogre...which is also likely to be Hulking out in melee range of people!)</span></li></ol><div><span class="Apple-style-span" style="font-size:medium;"><b>Warlock Engineers: </b>A defensive beast, adept at protecting keeps especially</span></div></div><div><ol><li><span class="Apple-style-span" style="font-size:medium;">Has a number of AoE pulsing buffs, increased AP regen or healer pluses. Sounds like a extension of the Zealot/Rune Priest ritual system.</span></li><li><span class="Apple-style-span" style="font-size:medium;">Has a Warpfire flamethrower!</span></li><li><span class="Apple-style-span" style="font-size:medium;">Can repair siege weapons!</span></li><li><span class="Apple-style-span" style="font-size:medium;">I should point out all of the classes will have further ability but these are the ones they're prepared to talk about at this stage!</span></li></ol><div><span class="Apple-style-span" style="font-size:medium;"><b>Gutter Runners: </b>Fast, Invisible, Utility heavy sneaky rat bastards</span></div></div><div><ol><li><span class="Apple-style-span" style="font-size:medium;">Has a permanent stealth mode</span></li><li><span class="Apple-style-span" style="font-size:medium;">Run invisible with a +70% speed increase. At all times!</span></li><li><span class="Apple-style-span" style="font-size:medium;">Very very squishy!</span></li><li><span class="Apple-style-span" style="font-size:medium;">Can "leap" onto keep walls in a single bound!</span></li><li><span class="Apple-style-span" style="font-size:medium;">Can sabotage siege weapons which will trigger when someone trys to next one it. Will deal 4-5k and break the siege weaponry which will then be unusable till either a Warlock Engineer gets to it or that repair renown ability is used!</span></li><li><span class="Apple-style-span" style="font-size:medium;">Very low damage dealing wise though, they'll be strictly utility based running around hampering opposition!</span></li></ol><div><span class="Apple-style-span" style="font-size:medium;">That's pretty much it I believe, their was some Q&A, I'm pretty sure he said "Yes" when asked if forts were making a comeback but I missed the wording on the question and so may well have been one of those "are they any plans" "have you thought about" "is there any chance" rather they a straight forward are you putting them back in kinda thing.</span></div></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">I did check and the new keep system will pretty much mean guild can no longer claim keeps (Although this hasn't been finalised) so a guild wont be able to control the siege weaponry, Bombers etc distribution.</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">Likewise Tier One will remain pretty much as before as they have no keeps and there are no plans to change that.</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">Oh yeah and they did mention they looking into potentially cross service scenario queuing or some kind of matching up similar groups against each other (But looking into could mean anything!)</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">And that's me done! I'm sure their are shed loads of spelling errors/sloppy english above but it's late, been a long day and I've been writing this bloody thing for the last 2 hours odd so....POST!</span></div><div><span class="Apple-style-span" style="font-size:medium;"><br /></span></div><div><span class="Apple-style-span" style="font-size:medium;">Bah couldn't do it, edited and hacked out a lot of bad english/spelling mistakes, still not perfect but at least it's readable!</span></div>Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com15tag:blogger.com,1999:blog-5034370537976607504.post-1213413898325225652010-09-11T09:27:00.013+01:002010-09-22T19:48:19.198+01:00Finally<div>Well finally dinged 61 last night, I know it’s not exactly a massive benchmark but I’ve been stuck on 60 for what seems like forever (and has been a just under a month in fact).<br /><br />Why? Because of this motley collection of alts:<br /><br /></div><div><br /></div><div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9QT3w8FF9AJ6yY8qPHnDVjQnwC8FxyBniZZsDSbQfRkpE0D3wbggOdUEybl9tlyYSZRsuWNkgxIXBSpYPs-Npmvx5fWZe4j4v7dsMsHYvkldTSnNoyTk6W74iVWIgATSYRC6Wx0PS3eWs/s1600/Sarigs.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9QT3w8FF9AJ6yY8qPHnDVjQnwC8FxyBniZZsDSbQfRkpE0D3wbggOdUEybl9tlyYSZRsuWNkgxIXBSpYPs-Npmvx5fWZe4j4v7dsMsHYvkldTSnNoyTk6W74iVWIgATSYRC6Wx0PS3eWs/s200/Sarigs.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5519803978195022770" /></a>Sarigs: 40/61 (Finally) - My Main Obviously, Still fully S&B and playing purely defensive roles mainly for guild groups, not been PUG Warbanded with him for a long 'ol while mainly because I'm defensive to the point of pretty much uselessness on my own or amongst unorganised Zerging kittens. Hoping to phase in some more DPS but gear is still a major hurdle for me, plus I don't like change so switching between different set ups, has never really appealed to me!</div><div><br /></div><div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXJ4QrZ17updV2__-8pcPNL-HznDnuXBhGUCMJt9lMF5SM69hchPpjRuVyRQEBDBszqAUUIjZfoJ3KAU7B25JzL47ReTBv-PGn-wUHYdA-R7sA6YyPCG6TEsx3HlsGZxLIQ1aBwNA_ck-G/s1600/Larkett.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXJ4QrZ17updV2__-8pcPNL-HznDnuXBhGUCMJt9lMF5SM69hchPpjRuVyRQEBDBszqAUUIjZfoJ3KAU7B25JzL47ReTBv-PGn-wUHYdA-R7sA6YyPCG6TEsx3HlsGZxLIQ1aBwNA_ck-G/s200/Larkett.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5519803462441792274" /></a> Larkett: 40/42 - Mainly only log him on if the guild short of healers, has been a lot of fun playing around with the new Harbringer function and flicking between healing and DPSing depending on the scenario while on my tod. I've sworn to only heal while with the guild though! QQ (Their just jealous of me really!)</div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtgaQivN7p1kSdtSbbIYCGsmD-vgBxBrqogAY6FbnKm_E-JE_UAJxZRT0P95N07UA1eJnNSDgWEv1kPg6CJIL73kZYHGzXiNoN75yw20kydgRbOSQmEt7GF6op7YjipYxtlNwIefVpsMbL/s1600/Gorkitt.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtgaQivN7p1kSdtSbbIYCGsmD-vgBxBrqogAY6FbnKm_E-JE_UAJxZRT0P95N07UA1eJnNSDgWEv1kPg6CJIL73kZYHGzXiNoN75yw20kydgRbOSQmEt7GF6op7YjipYxtlNwIefVpsMbL/s200/Gorkitt.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5519806783539493074" /></a> Gorkitt: 31/22 - My oldest toon behind Sarigs and horrifically neglected. I should really put the effort into getting him up to 40 next but I'm just not a massive fan of the choppa, no idea why though. Think I'll try and take him out solo roaming and see if I can get back into the swing of the mechanics again.</div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgT13_ozAI8hsjJcsA5m0uOIKSQBp4SRXcPPGxivezYHIoCZbBS0f7Rt2Tmptm71OBcvzfihO44VCgnVCcyY-4PNyANG5KRRcOwwSV_WNdCtQVtW5KVQI_VJi11Xr0cKos8XQeSkbTsAtEa/s1600/Giblettz.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgT13_ozAI8hsjJcsA5m0uOIKSQBp4SRXcPPGxivezYHIoCZbBS0f7Rt2Tmptm71OBcvzfihO44VCgnVCcyY-4PNyANG5KRRcOwwSV_WNdCtQVtW5KVQI_VJi11Xr0cKos8XQeSkbTsAtEa/s200/Giblettz.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5519810840873992642" /></a> Giblettz: 28/25 - My favorite secondary by far. Recently switched him over to Big Shooting after mainly being specced for short range skirmishing. Got caught out a time or two too often so I'm gonna hide at the back for a while!</div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQAOGUHKXNkM68IxWcEodChUXZxEh6JU1duy_AxUWkE-XtJ4J5VXAv_-xD9JglkF11iDWkEpiAOLksYUvbbx3ylRnDRjmugQrbKj8bFZR-AGHJZHssUrd6V0rxPKi-_fxmh-ko37fkkGUj/s1600/Ryntle.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQAOGUHKXNkM68IxWcEodChUXZxEh6JU1duy_AxUWkE-XtJ4J5VXAv_-xD9JglkF11iDWkEpiAOLksYUvbbx3ylRnDRjmugQrbKj8bFZR-AGHJZHssUrd6V0rxPKi-_fxmh-ko37fkkGUj/s200/Ryntle.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5519803949535377346" /></a>Ryntle: 25/23 - Loved the Marauder all the way through T1 and T2, Tier 3's taking the shine off a bit but again need to try and get him up and back into it. Definitely my favorite for solo roaming without question however.</div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp044lE20DVycLzI5ZANGf4DRJlbhR17uHlEh-8KYODzK2kRpoNJLT-Bwx3SqpqQYwav4TcxLONnjtivBcWrPxNZPRzxUhxctTWcreqhTRd_mZB7hl88BTOyTofQ4K99u4r9oaFbjHODnt/s1600/Darksar.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp044lE20DVycLzI5ZANGf4DRJlbhR17uHlEh-8KYODzK2kRpoNJLT-Bwx3SqpqQYwav4TcxLONnjtivBcWrPxNZPRzxUhxctTWcreqhTRd_mZB7hl88BTOyTofQ4K99u4r9oaFbjHODnt/s200/Darksar.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5519803445586370162" /></a> Darksar: 18/17 - Not used in quite some time, tend to go through bouts of favoritism amongst my toons and my lowly magus has been having the cold shoulder for a while!</div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2zCNQLDXMRwjEgRVZy8_kJbjbZJY2isq-nbU107wJLt4MyIIqRxLfXMWGPnAkf0ONNfviSlAJmQnmX5K8Kjean7kgfrS3yd9_opzroSYnDPfsHqG0ZNn9XKYn9sR0fTDWbrMyITMwFHoL/s1600/Sesoli.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2zCNQLDXMRwjEgRVZy8_kJbjbZJY2isq-nbU107wJLt4MyIIqRxLfXMWGPnAkf0ONNfviSlAJmQnmX5K8Kjean7kgfrS3yd9_opzroSYnDPfsHqG0ZNn9XKYn9sR0fTDWbrMyITMwFHoL/s200/Sesoli.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5519803954873880594" /></a>Sesoli: 10/9 - Started for the hell of it while bored, T1's always fun so not in a hurry to drag up through the ranks.</div><div><br /></div><div><br /><br /></div><div><br /></div><div><br /></div><div><br /></div><div><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi30Lk9jjfSW3P656des7tC0VjeINbk1OvdNSQzdZSnWrMBWtipyhZoK8LqQ76JOKYQKQccuKo8JM7MrjXCPhkoHQDW0NUMeXf1GfLwm4i0h6y8A0WpSs9Rr1Fo2PXFUxfeumK75QslwDAv/s1600/Jelawela.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi30Lk9jjfSW3P656des7tC0VjeINbk1OvdNSQzdZSnWrMBWtipyhZoK8LqQ76JOKYQKQccuKo8JM7MrjXCPhkoHQDW0NUMeXf1GfLwm4i0h6y8A0WpSs9Rr1Fo2PXFUxfeumK75QslwDAv/s200/Jelawela.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5519803464047895634" /></a> Jeliwali: 6/6 - Ditto to the above, plus my son named her so I'll keep the WE way back on the bench.</div><br /><br /><br /><div><br /></div><div><br /></div><div><br /></div><div><br /><div>Frankly I'm wasting far to much time on various half assed alts and although I have great fun flicking between then I'm spreading myself far too thin!</div><br /><div>I tend to still have great fun running a alt through T1-3 and then as soon as I enter Tier 4 I tend to lose interest until they finally max out their rank at 40 at which point they become intriguing again!</div><br /><div> </div><br /><div>Well I've decided to swear off my alts during peak times, maybe limit myself to a alt night once or twice a week, until I get Sarigs up to 70 and unlock Warlord. Think I'll be able to stick to that for a while especially with my guild starting to branch out more into some scale Orvr roaming which has been great fun coupled with the AAOs boasting.</div><br /><div> </div><br /><div>Spend a large chuck of last night switch between Scenarios and cruising across Praag and then into Chaos Wastes was a blast especially being the only survivor of a Destro group pinning stragglers back into their Warcamp for a while....well till the Zerg doubled back for us!</div></div><div><br /></div><div>Also this is just sneaky:</div><div> <a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzmG7ibCs6h4GE50vQ4OPZ78KMdqARXNgvvBqeIt88eQi16QMsQ32UWr4Brk9-1YT3onkSMNYjA9KOdMh8DeQ2x4YASRrKRmfTy6PngURmlvsvh4ySnYRdFeJj81gFRK76nUrSN_-mWZv0/s1600/Sneaksy+Priests.jpg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzmG7ibCs6h4GE50vQ4OPZ78KMdqARXNgvvBqeIt88eQi16QMsQ32UWr4Brk9-1YT3onkSMNYjA9KOdMh8DeQ2x4YASRrKRmfTy6PngURmlvsvh4ySnYRdFeJj81gFRK76nUrSN_-mWZv0/s400/Sneaksy+Priests.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5519809710181598018" /></a></div><br /><br />Anyways, I did have a point when I started this post but rambled off a tad. Everyone beat me to the punch about the recent hotfix. Moar Medallions = Good news! Away to Gamesday this weekend, randomly crashing at a guildies sofa for the Saturday before the big day sunday so should be fun. And hopefully I'll come away with something interest to share!Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com1tag:blogger.com,1999:blog-5034370537976607504.post-36529199079261118812010-09-10T14:17:00.004+01:002010-09-10T14:52:14.827+01:00Non-helpful BO-Hugging Cats Vs. 3 Man Ambush SquadWell I was running around with Ryntle my R25 Marauder in Saph with a two group PUG Warband and by the end of it I was fuming.<div><br /></div><div>We'd just cleared Well of Qhaysh and the moderate Order defenders and had moved up to Sari'Daroir the BO just directly north of their. </div><div><br /></div><div>On the way one of our members gets jumped by a Slayer/Witch Hunter/Bw Trio taking advantage of the AAO buff (and who'd come back to dog our steps across the rest of the lake.) They went down quickly after me and a couple of others jogged over to assist and a nearby healer came over to Res our fallen. (Not one of our healers who were far to busy sprinting to the next BO, a theme about to reoccur)</div><div><br /></div><div>We moved onto Sari'Daroir capped it and moved across to The Spire of Teclis, we'd just moved in and started the tick when a message comes in from one of our DOKs who'd been jumped on route by the same three and gone down. Now bear in mind that from one BO to the other is literally about a 30 second sprite and he fell on the way, who was stirred enough by a group members plight to double back and help?</div><div><br /></div><div>Well me and a choppa. By the time us 2 got there the hit squad had faded back into the scenery. The chop buggers off back for his tick, while I sit there failing to Res the DOK using pure mental willpower alone! </div><div><br /></div><div>I start requesting (nicely) in /WB for a resser or some kind of assistance by which point a Shammy volunteers to double back. In the mean time Order return and unsurprisingly I go down. I warn the Shammy back off without the help of the other 9 Destroy warband members all happily cuddling the BO Flag not a minute away.</div><div><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2qHepVLxUUAUsUPqOm5YIWuHKMShdDerC2lApzknJBmYKZLX8J8gzteV3M8iF24K41YGjjwclFRsLqp448aye143ncrSc6MTzkV55xfmi6LsCI1EExPqZZsLwRtlXH7GW_CZ2kIYGjtjX/s1600/Useless+Gits.JPG"><img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2qHepVLxUUAUsUPqOm5YIWuHKMShdDerC2lApzknJBmYKZLX8J8gzteV3M8iF24K41YGjjwclFRsLqp448aye143ncrSc6MTzkV55xfmi6LsCI1EExPqZZsLwRtlXH7GW_CZ2kIYGjtjX/s400/Useless+Gits.JPG" border="0" alt="Jerk-faced-Jerks" id="BLOGGER_PHOTO_ID_5515281119520294722" title="Useless Gits" /></a><br /></div><div>Well lo and behold the tick happen a couple of minutes later and then sweeping majestically to the rescue the Group floods in wipes the resistance (All 3 of them) and we're duly ressed.</div><div><br /></div><div>Not to be ungrateful but FFS what's wrong with you people?! </div><div><br /></div><div>Why in for the love of Jiff would you sit around when you had plenty of time to go and return you bunch of jerks. I don't blame the choppa for doubling back, without a healer to res it was pretty pointless him being there. Likewise the Shammy who came out afterwards and ended up missing the tick because he was trying to find a way round the hit squad to res us while unsupported.</div><div><br /></div><div>I ended up apologising to the DOK for the bunch of jerks who made up are our PUG even though none of them were anything to do with me!</div><div><br /></div><div>I mean I could understand if there was seconds on the clock for the reward but seriously....My Frustration and rage about this relatively minor incident will power me through the weekend!</div><div><br /></div><div>Also kudos to the three order who hit us again as we we're leaving the Woodchoppa camp after locking everything down and again took 3 of us down while the rest of the group ran unconcerned back to do what ever it was that was so pressing for them.</div><div><br /></div><div>But really am I expecting too much of people? Would you double back for group mates under attack or just ignore them in favour of free renown?</div>Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com3tag:blogger.com,1999:blog-5034370537976607504.post-1734668920528468922010-08-31T23:04:00.005+01:002010-08-31T23:16:07.076+01:00Wild Hunt is up and off/Producer's Letter!Welp Wild Hunt is back again, sprung up live while PUGing some Scenarios.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO0-jiIAQSx7dH4glGMcg_3Hl00ovwd9PXjBdInZ9F4u9Z4UCWUs3ZRokX6qdtxHpmnBrJF_33pLQAWNW5XHIkCnL6f2gTFxbFy-mq3pEdjqkDqf7Ixp1uzapt-p1PwPhByAFpksEM7BSF/s1600/LE+list.jpg"><img style="cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO0-jiIAQSx7dH4glGMcg_3Hl00ovwd9PXjBdInZ9F4u9Z4UCWUs3ZRokX6qdtxHpmnBrJF_33pLQAWNW5XHIkCnL6f2gTFxbFy-mq3pEdjqkDqf7Ixp1uzapt-p1PwPhByAFpksEM7BSF/s320/LE+list.jpg" border="0" alt="Double LEage!" id="BLOGGER_PHOTO_ID_5511700372543606434" title="Double LEage!" /></a><br /><br />Haven't really noticed anything different from last year as yet! Except the Hunter's Vale seem a lot easier then last time round. No idea if that's a change in my perception but I'm pretty sure last time round the Boss had a insta kill attack and I diddn't notice it this time round!<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXP6VoXk25KAljWjDyQ4PdzZUJ2tGU9siiz16xtIHY_tZVumQLyDZzdEIKJUWknm2dkht_U9H91hvKbkSlVh4eeUBVmqoRRBJ-cDpBC9h718BR5P4oqSZq1YwzO-_9afiDsmVv4rg7iliF/s1600/WH+Event+List.jpg"><img style="cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXP6VoXk25KAljWjDyQ4PdzZUJ2tGU9siiz16xtIHY_tZVumQLyDZzdEIKJUWknm2dkht_U9H91hvKbkSlVh4eeUBVmqoRRBJ-cDpBC9h718BR5P4oqSZq1YwzO-_9afiDsmVv4rg7iliF/s400/WH+Event+List.jpg" border="0" alt="Wild Hunt Task" id="BLOGGER_PHOTO_ID_5511700650171379586" title="Wild Hunt Task" /></a><br /><br /><br />wOOt! While posting this up the Producer's Letter Augest has come online! Can be <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=1260">found here</a>! I'm off to read through it!Sarigs Nightreaverhttp://www.blogger.com/profile/10391552649480403681noreply@blogger.com2